/external/chromium_org/native_client_sdk/src/examples/demo/flock/ |
H A D | goose.h | 23 Goose(const Vector2& location, const Vector2& velocity); 34 const std::vector<Vector2>& attractors, 53 Vector2 DesiredVector(const std::vector<Goose>& geese, 54 const std::vector<Vector2>& attractors); 60 Vector2 TurnTowardsTarget(const Vector2& target); 63 Vector2 location() const { 66 Vector2 velocity() const { 85 const Vector2 [all...] |
H A D | goose.cc | 43 Goose::Goose(const Vector2& location, const Vector2& velocity) 49 const std::vector<Vector2>& attractors, 52 Vector2 acceleration = DesiredVector(geese, attractors); 76 Vector2 Goose::DesiredVector(const std::vector<Goose>& geese, 77 const std::vector<Vector2>& attractors) { 81 Vector2 separation; 83 Vector2 alignment; 85 Vector2 cohesion; 93 Vector2 goose_delt [all...] |
H A D | vector2.h | 15 class Vector2 { class 17 Vector2() : x_(0.0), y_(0.0) {} function in class:Vector2 18 Vector2(double x, double y) : x_(x), y_(y) {} function in class:Vector2 19 ~Vector2() {} 22 static Vector2 Difference(const Vector2& a, const Vector2& b) { 23 Vector2 diff(a.x() - b.x(), a.y() - b.y()); 33 void Add(const Vector2& vec) {
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/external/replicaisland/src/com/replica/replicaisland/ |
H A D | VectorPool.java | 22 public class VectorPool extends TObjectPool<Vector2> { 31 getAvailable().add(new Vector2()); 37 ((Vector2)entry).zero(); 42 public Vector2 allocate(Vector2 source) { 43 Vector2 entry = super.allocate();
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H A D | GravityComponent.java | 24 private Vector2 mGravity; 25 private Vector2 mScaledGravity; 26 private static final Vector2 sDefaultGravity = new Vector2(0.0f, -400.0f); 30 mGravity = new Vector2(sDefaultGravity); 31 mScaledGravity = new Vector2(); 47 public Vector2 getGravity() {
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H A D | SolidSurfaceComponent.java | 24 private FixedSizeArray<Vector2> mStartPoints; 25 private FixedSizeArray<Vector2> mEndPoints; 26 private FixedSizeArray<Vector2> mNormals; 27 private Vector2 mStart; 28 private Vector2 mEnd; 29 private Vector2 mNormal; 36 mStart = new Vector2(); 37 mEnd = new Vector2(); 38 mNormal = new Vector2(); 54 mStart = new Vector2(); [all...] |
H A D | HitPoint.java | 20 public Vector2 hitPoint; 21 public Vector2 hitNormal;
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H A D | BackgroundCollisionComponent.java | 27 private Vector2 mPreviousPosition; 34 private Vector2 mCurrentPosition; 35 private Vector2 mPreviousCenter; 36 private Vector2 mDelta; 37 private Vector2 mFilterDirection; 38 private Vector2 mHorizontalHitPoint; 39 private Vector2 mHorizontalHitNormal; 40 private Vector2 mVerticalHitPoint; 41 private Vector2 mVerticalHitNormal; 42 private Vector2 mRayStar [all...] |
H A D | GameObject.java | 30 private Vector2 mPosition; 31 private Vector2 mVelocity; 32 private Vector2 mTargetVelocity; 33 private Vector2 mAcceleration; 34 private Vector2 mImpulse; 36 private Vector2 mBackgroundCollisionNormal; 52 public Vector2 facingDirection; 82 mPosition = new Vector2(); 83 mVelocity = new Vector2(); 84 mTargetVelocity = new Vector2(); [all...] |
H A D | Vector2.java | 22 public final class Vector2 extends AllocationGuard { class in inherits:AllocationGuard 26 public static final Vector2 ZERO = new Vector2(0, 0); 28 public Vector2() { method in class:Vector2 32 public Vector2(float xValue, float yValue) { method in class:Vector2 36 public Vector2(Vector2 other) { method in class:Vector2 40 public final void add(Vector2 other) { 50 public final void subtract(Vector2 other) { 60 public final void multiply(Vector2 othe [all...] |
H A D | EventRecorder.java | 24 private Vector2 mLastDeathPosition = new Vector2(); 37 synchronized void setLastDeathPosition(Vector2 position) { 41 synchronized Vector2 getLastDeathPosition() {
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H A D | SimpleCollisionComponent.java | 21 private Vector2 mPreviousPosition; 22 private Vector2 mCurrentPosition; 23 private Vector2 mMovementDirection; 24 private Vector2 mHitPoint; 25 private Vector2 mHitNormal; 30 mPreviousPosition = new Vector2(); 31 mCurrentPosition = new Vector2(); 32 mMovementDirection = new Vector2(); 33 mHitPoint = new Vector2(); 34 mHitNormal = new Vector2(); [all...] |
H A D | PhysicsComponent.java | 58 Vector2 impulseVector = parentObject.getImpulse(); 60 final Vector2 currentVelocity = parentObject.getVelocity(); 62 final Vector2 surfaceNormal = parentObject.getBackgroundCollisionNormal(); 75 Vector2 newVelocity = vectorPool.allocate(currentVelocity); 88 final Vector2 gravityVector = gravity.getGravity(); 122 parentObject.setAcceleration(Vector2.ZERO); 123 parentObject.setImpulse(Vector2.ZERO); 129 protected void resolveCollision(Vector2 velocity, Vector2 impulse, Vector2 opposingNorma [all...] |
H A D | RenderComponent.java | 30 private Vector2 mPositionWorkspace; 31 private Vector2 mScreenLocation; 32 private Vector2 mDrawOffset; 38 mPositionWorkspace = new Vector2(); 39 mScreenLocation = new Vector2(); 40 mDrawOffset = new Vector2();
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H A D | SphereCollisionVolume.java | 23 private Vector2 mCenter; 24 private Vector2 mWorkspaceVector; 25 private Vector2 mWorkspaceVector2; 30 mCenter = new Vector2(centerX, centerY); 31 mWorkspaceVector = new Vector2(); 32 mWorkspaceVector2 = new Vector2(); 38 mCenter = new Vector2(centerX, centerY); 39 mWorkspaceVector = new Vector2(); 40 mWorkspaceVector2 = new Vector2(); 63 public Vector2 getCente [all...] |
H A D | OrbitalMagnetComponent.java | 24 private Vector2 mCenter; 25 private Vector2 mDelta; 26 private Vector2 mRim; 27 private Vector2 mVelocity; 33 mCenter = new Vector2(); 34 mDelta = new Vector2(); 35 mRim = new Vector2(); 36 mVelocity = new Vector2(); 84 final Vector2 targetVelocity = target.getVelocity(); 86 final Vector2 gravityVecto [all...] |
H A D | AABoxCollisionVolume.java | 28 private Vector2 mWidthHeight; 29 private Vector2 mBottomLeft; 33 mBottomLeft = new Vector2(offsetX, offsetY); 34 mWidthHeight = new Vector2(width, height); 40 mBottomLeft = new Vector2(offsetX, offsetY); 41 mWidthHeight = new Vector2(width, height); 73 public boolean intersects(Vector2 position, FlipInfo flip, CollisionVolume other, 74 Vector2 otherPosition, FlipInfo otherFlip) {
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H A D | HitPlayerComponent.java | 22 Vector2 mPlayerPosition; 23 Vector2 mMyPosition; 30 mPlayerPosition = new Vector2(); 31 mMyPosition = new Vector2();
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H A D | CollisionSystem.java | 109 public boolean castRay(Vector2 startPoint, Vector2 endPoint, Vector2 movementDirection, 110 Vector2 hitPoint, Vector2 hitNormal, GameObject excludeObject) { 123 Vector2 tempHitPoint = vectorPool.allocate(); 124 Vector2 tempHitNormal = vectorPool.allocate(); 152 Vector2 movementDirection, FixedSizeArray<HitPoint> hitPoints, 184 Vector2 worldTileOffset = vectorPool.allocate(); 223 movementDirection, excludeObject, Vector2 [all...] |
H A D | CameraSystem.java | 27 private Vector2 mCurrentCameraPosition; 28 private Vector2 mFocalPosition; 29 private Vector2 mPreInterpolateCameraPosition; 30 private Vector2 mTargetPosition; 31 private Vector2 mBias; 47 mCurrentCameraPosition = new Vector2(); 48 mFocalPosition = new Vector2(); 49 mPreInterpolateCameraPosition = new Vector2(); 50 mTargetPosition = new Vector2(); 51 mBias = new Vector2(); [all...] |
H A D | DrawableObject.java | 57 public boolean visibleAtPosition(Vector2 position) {
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H A D | SelectDialogComponent.java | 24 private Vector2 mLastPosition; 29 mLastPosition = new Vector2(); 43 final Vector2 currentPosition = parentObject.getPosition();
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/external/chromium_org/third_party/angle/samples/angle/sample_util/ |
H A D | Vector.h | 10 struct Vector2 struct 21 Vector2(); 22 Vector2(float x, float y); 24 static float length(const Vector2 &vec); 25 static float lengthSquared(const Vector2 &vec); 27 static Vector2 normalize(const Vector2 &vec);
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H A D | geometry_utils.cpp | 107 result->texcoords[ 0] = Vector2(0.0f, 0.0f); 108 result->texcoords[ 1] = Vector2(0.0f, 1.0f); 109 result->texcoords[ 2] = Vector2(1.0f, 1.0f); 110 result->texcoords[ 3] = Vector2(1.0f, 0.0f); 111 result->texcoords[ 4] = Vector2(1.0f, 0.0f); 112 result->texcoords[ 5] = Vector2(1.0f, 1.0f); 113 result->texcoords[ 6] = Vector2(0.0f, 1.0f); 114 result->texcoords[ 7] = Vector2(0.0f, 0.0f); 115 result->texcoords[ 8] = Vector2(0.0f, 0.0f); 116 result->texcoords[ 9] = Vector2(0. [all...] |
H A D | Vector.cpp | 11 Vector2::Vector2() function in class:Vector2 17 Vector2::Vector2(float x, float y) function in class:Vector2 23 float Vector2::length(const Vector2 &vec) 29 float Vector2::lengthSquared(const Vector2 &vec) 35 Vector2 Vector2 [all...] |