Searched refs:aux1 (Results 1 - 1 of 1) sorted by relevance

/external/eigen/demos/opengl/
H A Dquaternion_demo.cpp524 Frame aux1 = mCamera.frame(); local
525 aux1.orientation = aux1.orientation.inverse();
526 aux1.position = mCamera.viewMatrix().translation();
527 float duration = aux0.orientation.angularDistance(aux1.orientation) * 0.9;
531 aux1 = aux0.lerp(duration/2,mInitFrame);
533 aux1.orientation = aux1.orientation.inverse();
534 aux1.position = - (aux1
[all...]

Completed in 87 milliseconds