Searched refs:bufferSRV (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DPixelTransfer11.cpp166 ID3D11ShaderResourceView *bufferSRV = bufferStorage11->getSRV(srvFormat); local
167 ASSERT(bufferSRV != NULL);
187 deviceContext->PSSetShaderResources(0, 1, &bufferSRV);
H A DBuffer11.cpp465 ID3D11ShaderResourceView *bufferSRV = NULL; local
475 HRESULT result = device->CreateShaderResourceView(buffer, &bufferSRVDesc, &bufferSRV);
479 mBufferResourceViews[srvFormat] = BufferSRVPair(buffer, bufferSRV);
481 return bufferSRV;

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