/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/ |
H A D | RenderTarget9.cpp | 10 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" 11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 12 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 13 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 34 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(description.Format); 46 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalFormat); 47 const d3d9::D3DFormat &d3dFormatInfo = d3d9 [all...] |
H A D | renderer9_utils.cpp | 10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 14 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" 266 GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).internalFormat; 271 static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3D9 *d3d9, D3DDEVTYPE deviceType, argument 276 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat); 280 textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat)); 281 textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat)); 282 textureCaps.renderable = SUCCEEDED(d3d9 309 GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions) argument 506 namespace d3d9 namespace in namespace:rx [all...] |
H A D | TextureStorage9.cpp | 11 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" 12 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 13 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" 14 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" 15 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 16 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 46 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); 111 const d3d9::TextureFormat &d3dFormatInfo = d3d9 [all...] |
H A D | Fence9.cpp | 9 #include "libGLESv2/renderer/d3d/d3d9/Fence9.h" 10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 56 if (d3d9::isDeviceLostError(result))
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H A D | formatutils9.h | 22 namespace d3d9 namespace in namespace:rx
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H A D | renderer9_utils.h | 51 void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps, 56 namespace d3d9 namespace in namespace:rx
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H A D | SwapChain9.cpp | 9 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" 10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 12 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 103 const d3d9::TextureFormat &backBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mBackBufferFormat); 112 if (d3d9::isDeviceLostError(result)) 153 const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat); 194 if (d3d9 [all...] |
H A D | Image9.cpp | 10 #include "libGLESv2/renderer/d3d/d3d9/Image9.h" 11 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 12 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 13 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 14 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" 15 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" 53 const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); 108 const d3d9::D3DFormat &d3dFormatInfo = d3d9 [all...] |
H A D | VertexBuffer9.cpp | 9 #include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h" 10 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 119 const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat); 194 const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormat);
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H A D | Query9.cpp | 9 #include "libGLESv2/renderer/d3d/d3d9/Query9.h" 10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 130 else if (d3d9::isDeviceLostError(hres))
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H A D | VertexDeclarationCache.cpp | 9 #include "libGLESv2/renderer/d3d/d3d9/VertexDeclarationCache.h" 10 #include "libGLESv2/renderer/d3d/d3d9/VertexBuffer9.h" 11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 99 // Directly binding the storage buffer is not supported for d3d9 151 const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexFormat);
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H A D | Renderer9.cpp | 9 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 12 #include "libGLESv2/renderer/d3d/d3d9/ShaderExecutable9.h" 13 #include "libGLESv2/renderer/d3d/d3d9/SwapChain9.h" 14 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" 15 #include "libGLESv2/renderer/d3d/d3d9/Image9.h" 16 #include "libGLESv2/renderer/d3d/d3d9/Blit9.h" 17 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" 18 #include "libGLESv2/renderer/d3d/d3d9/VertexBuffer [all...] |
H A D | Blit9.cpp | 9 #include "libGLESv2/renderer/d3d/d3d9/Blit9.h" 10 #include "libGLESv2/renderer/d3d/d3d9/renderer9_utils.h" 11 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 12 #include "libGLESv2/renderer/d3d/d3d9/TextureStorage9.h" 13 #include "libGLESv2/renderer/d3d/d3d9/RenderTarget9.h" 14 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 22 #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/standardvs.h" 23 #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/flipyvs.h" 24 #include "libGLESv2/renderer/d3d/d3d9/shaders/compiled/passthroughps.h" 25 #include "libGLESv2/renderer/d3d/d3d9/shader [all...] |
H A D | formatutils9.cpp | 10 #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" 11 #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" 20 namespace d3d9 namespace in namespace:rx
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/external/chromium_org/third_party/angle/src/common/ |
H A D | platform.h | 51 # include <d3d9.h>
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/external/chromium_org/third_party/webrtc/test/win/ |
H A D | d3d_renderer.h | 14 #include <d3d9.h> 15 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
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/external/chromium_org/content/common/gpu/media/ |
H A D | dxva_video_decode_accelerator.h | 8 #include <d3d9.h>
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/external/chromium_org/third_party/webrtc/modules/video_render/windows/ |
H A D | video_render_direct3d9.h | 17 #include <d3d9.h> 26 #pragma comment(lib, "d3d9.lib") // located in DirectX SDK
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/external/chromium_org/third_party/webrtc/base/ |
H A D | systeminfo.cc | 16 #include <d3d9.h> 471 HINSTANCE d3d_lib = LoadLibrary(L"d3d9.dll");
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/external/chromium_org/gpu/config/ |
H A D | gpu_info_collector_win.cc | 11 #include <d3d9.h>
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