/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | Blit11.cpp | 375 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 417 result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); 432 deviceContext->Unmap(mVertexBuffer, 0); 435 result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); 448 deviceContext->Unmap(mSwizzleCB, 0); 451 deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx); 454 deviceContext->PSSetConstantBuffers(0, 1, &mSwizzleCB); 457 deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF); 458 deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF); 459 deviceContext 514 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 649 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 755 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local [all...] |
H A D | PixelTransfer11.cpp | 175 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 184 deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0); 185 deviceContext->GSSetShader(geometryShader, NULL, 0); 186 deviceContext->PSSetShader(pixelShader, NULL, 0); 187 deviceContext->PSSetShaderResources(0, 1, &bufferSRV); 188 deviceContext->IASetInputLayout(NULL); 189 deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST); 191 deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero); 192 deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF); 193 deviceContext [all...] |
H A D | SwapChain11.cpp | 295 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 297 deviceContext->CopySubresourceRegion(mOffscreenTexture, 0, 0, yoffset, 0, previousOffscreenTexture, 0, &sourceBox); 524 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 528 HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); 552 deviceContext->Unmap(mQuadVB, 0); 556 deviceContext->IASetVertexBuffers(0, 1, &mQuadVB, &stride, &startIdx); 559 deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF); 562 deviceContext->OMSetBlendState(NULL, blendFactor, 0xFFFFFFF); 564 deviceContext->RSSetState(NULL); 567 deviceContext [all...] |
H A D | Clear11.cpp | 205 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 276 deviceContext->ClearRenderTargetView(framebufferRTV, clearValues); 315 deviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear, stencilClear); 373 HRESULT result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); 405 deviceContext->Unmap(mVertexBuffer, 0); 415 deviceContext->RSSetViewports(1, &viewport); 418 deviceContext->OMSetBlendState(blendState, blendFactors, sampleMask); 419 deviceContext->OMSetDepthStencilState(dsState, stencilClear); 420 deviceContext->RSSetState(mRasterizerState); 423 deviceContext [all...] |
H A D | Image11.cpp | 332 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 357 deviceContext->ResolveSubresource(srcTex, 0, colorBufferTexture, subresourceIndex, textureDesc.Format); 374 deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox); 543 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 544 result = deviceContext->Map(mStagingTexture, mStagingSubresource, mapType, 0, map); 564 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); local 565 deviceContext->Unmap(mStagingTexture, mStagingSubresource);
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/external/chromium_org/third_party/skia/src/ports/ |
H A D | SkFontHost_win.cpp | 102 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { argument 104 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, NULL))) { 106 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, NULL))) { 112 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) { 114 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) { 226 HDC deviceContext = ::CreateCompatibleDC(NULL); local 227 HFONT savefont = (HFONT)SelectObject(deviceContext, font); 230 if (0 == GetTextMetrics(deviceContext, &textMetric)) { 232 if (0 == GetTextMetrics(deviceContext, &textMetric)) { 236 if (deviceContext) { 1769 HDC deviceContext = ::CreateCompatibleDC(NULL); local [all...] |
/external/skia/src/ports/ |
H A D | SkFontHost_win.cpp | 102 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { argument 104 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, NULL))) { 106 if (0 == (fontNameLen = GetTextFace(deviceContext, 0, NULL))) { 112 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) { 114 if (0 == GetTextFace(deviceContext, fontNameLen, fontName.get())) { 226 HDC deviceContext = ::CreateCompatibleDC(NULL); local 227 HFONT savefont = (HFONT)SelectObject(deviceContext, font); 230 if (0 == GetTextMetrics(deviceContext, &textMetric)) { 232 if (0 == GetTextMetrics(deviceContext, &textMetric)) { 236 if (deviceContext) { 1801 HDC deviceContext = ::CreateCompatibleDC(NULL); local [all...] |