Searched refs:expectedGLStateMax (Results 1 - 5 of 5) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fFloatStateQueryTests.cpp270 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local
279 if (state < expectedGLStateMin || state > expectedGLStateMax)
281 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
294 const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E); local
303 if (state < expectedGLStateMin || state > expectedGLStateMax)
305 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
455 const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference); local
464 if (state < expectedGLStateMin || state > expectedGLStateMax)
466 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
479 const GLint64 expectedGLStateMax local
[all...]
H A Des2fTextureStateQueryTests.cpp115 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local
124 if (state < expectedGLStateMin || state > expectedGLStateMax)
126 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
/external/deqp/modules/gles3/functional/
H A Des3fFloatStateQueryTests.cpp303 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local
312 if (state < expectedGLStateMin || state > expectedGLStateMax)
314 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
333 const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E); local
336 if (state < expectedGLStateMin || state > expectedGLStateMax)
338 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage;
509 const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference); local
518 if (state < expectedGLStateMin || state > expectedGLStateMax)
520 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
539 const GLint64 expectedGLStateMax local
[all...]
H A Des3fSamplerStateQueryTests.cpp120 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local
123 if (state < expectedGLStateMin || state > expectedGLStateMax)
125 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
H A Des3fTextureStateQueryTests.cpp121 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local
124 if (state < expectedGLStateMin || state > expectedGLStateMax)
126 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;

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