Searched refs:expectedGLStateMax (Results 1 - 5 of 5) sorted by relevance
/external/deqp/modules/gles2/functional/ |
H A D | es2fFloatStateQueryTests.cpp | 270 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local 279 if (state < expectedGLStateMin || state > expectedGLStateMax) 281 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage; 294 const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E); local 303 if (state < expectedGLStateMin || state > expectedGLStateMax) 305 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage; 455 const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference); local 464 if (state < expectedGLStateMin || state > expectedGLStateMax) 466 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage; 479 const GLint64 expectedGLStateMax local [all...] |
H A D | es2fTextureStateQueryTests.cpp | 115 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local 124 if (state < expectedGLStateMin || state > expectedGLStateMax) 126 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFloatStateQueryTests.cpp | 303 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local 312 if (state < expectedGLStateMin || state > expectedGLStateMax) 314 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage; 333 const GLint expectedGLStateMax = clampToGLint(expandGLFloatToInteger(reference) + FLOAT_EXPANSION_E); local 336 if (state < expectedGLStateMin || state > expectedGLStateMax) 338 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << toHex(expectedGLStateMin) << "," << toHex(expectedGLStateMax) << "]; got " << toHex((GLint)state) << TestLog::EndMessage; 509 const GLint64 expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint64>(reference); local 518 if (state < expectedGLStateMin || state > expectedGLStateMax) 520 testCtx.getLog() << TestLog::Message << "// ERROR: expected rounding to the nearest integer, valid range [" << expectedGLStateMin << "," << expectedGLStateMax << "]; got " << state << TestLog::EndMessage; 539 const GLint64 expectedGLStateMax local [all...] |
H A D | es3fSamplerStateQueryTests.cpp | 120 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local 123 if (state < expectedGLStateMin || state > expectedGLStateMax) 125 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
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H A D | es3fTextureStateQueryTests.cpp | 121 const GLint expectedGLStateMax = StateQueryUtil::roundGLfloatToNearestIntegerHalfUp<GLint>(reference); local 124 if (state < expectedGLStateMin || state > expectedGLStateMax) 126 testCtx.getLog() << TestLog::Message << "// ERROR: expected in range [" << expectedGLStateMin << ", " << expectedGLStateMax << "]; got " << state << TestLog::EndMessage;
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