/external/deqp/modules/gles2/functional/ |
H A D | es2fShaderAlgorithmTests.cpp | 52 ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 60 ShaderAlgorithmCase::ShaderAlgorithmCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument 64 m_fragShaderSource = fragShaderSource;
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H A D | es2fShaderIndexingTests.cpp | 145 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource); 161 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, deUint32 requirements, const char* vertShaderSource, const char* fragShaderSource) argument 167 m_fragShaderSource = fragShaderSource;
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H A D | es2fShaderLoopTests.cpp | 211 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource); 226 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, LoopRequirement requirement, const char* vertShaderSource, const char* fragShaderSource) argument 231 m_fragShaderSource = fragShaderSource;
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H A D | es2fShaderStructTests.cpp | 66 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 84 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, deUint32 flags, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument 91 m_fragShaderSource = fragShaderSource;
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H A D | es2fMultisampleTests.cpp | 330 static const char* fragShaderSource = local 346 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fSyncTests.cpp | 134 const char* fragShaderSource = local 144 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3fShaderLoopTests.cpp | 208 ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 219 ShaderLoopCase::ShaderLoopCase (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument 223 m_fragShaderSource = fragShaderSource;
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H A D | es3fInstancedRenderingTests.cpp | 290 static const char* fragShaderSource = local 303 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSourceStr, fragShaderSource));
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H A D | es3fPrimitiveRestartTests.cpp | 228 static const char* fragShaderSource = local 238 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3fRasterizerDiscardTests.cpp | 214 const char* fragShaderSource = local 227 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3fShaderIndexingTests.cpp | 138 ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource); 151 ShaderIndexingCase::ShaderIndexingCase (Context& context, const char* name, const char* description, bool isVertexCase, DataType varType, ShaderEvalFunc evalFunc, const char* vertShaderSource, const char* fragShaderSource) argument 156 m_fragShaderSource = fragShaderSource;
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H A D | es3fShaderStructTests.cpp | 59 ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource); 77 ShaderStructCase::ShaderStructCase (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextures, ShaderEvalFunc evalFunc, SetupUniformsFunc setupUniformsFunc, const char* vertShaderSource, const char* fragShaderSource) argument 84 m_fragShaderSource = fragShaderSource;
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H A D | es3fOcclusionQueryTests.cpp | 154 const char* fragShaderSource = local 167 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3fMultisampleTests.cpp | 429 static const char* fragShaderSource = local 467 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles3/stress/ |
H A D | es3sOcclusionQueryTests.cpp | 114 const char* fragShaderSource = local 127 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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H A D | es3sSyncTests.cpp | 122 const char* fragShaderSource = local 132 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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/external/deqp/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 406 string fragShaderSource; 602 string fragShaderSource; 1705 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); 1818 << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.logs.frag) 1859 progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_VALIDITY_VALID); 1905 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); 2199 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2265 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); 2292 result.fragShaderSource [all...] |
H A D | es2pShaderOperatorTests.cpp | 238 string fragShaderSource; member in struct:deqp::gles2::Performance::__anon19958::OperatorPerformanceCase::ProgramContext 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 802 const string& frag = m_programData[progNdx].fragShaderSource;
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/external/deqp/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 406 string fragShaderSource; 602 string fragShaderSource; 1725 const char* fragShaderSourceCStr = progCtx.fragShaderSource.c_str(); 1838 << TestLog::Shader(QP_SHADER_TYPE_FRAGMENT, progCtx.fragShaderSource, buildInfo.fragCompileSuccess, buildInfo.logs.frag) 1879 progCtx.fragShaderSource = specializeShaderSource(singleVaryingFragmentTemplate(), specID, SHADER_VALIDITY_VALID); 1925 progCtx.fragShaderSource = strWithWhiteSpaceAndComments(progCtx.fragShaderSource, hash); 2219 result.fragShaderSource = specializeShaderSource(lightFragmentTemplate(m_numLights, m_isVertexCase, m_lightType), specID, SHADER_VALIDITY_VALID); 2285 result.fragShaderSource = specializeShaderSource(textureLookupFragmentTemplate(m_numLookups, m_conditionalUsage, m_conditionalType), specID, SHADER_VALIDITY_VALID); 2312 result.fragShaderSource [all...] |
H A D | es3pShaderOperatorTests.cpp | 238 string fragShaderSource; member in struct:deqp::gles3::Performance::__anon20243::OperatorPerformanceCase::ProgramContext 245 : vertShaderSource(vs), fragShaderSource(fs), attributes(attrs), description(desc) {} 802 const string& frag = m_programData[progNdx].fragShaderSource;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureMultisampleTests.cpp | 417 const char* const fragShaderSource = "#version 310 es\n" local 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 762 const char* const fragShaderSource = "#version 310 es\n" local 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 809 const char* const fragShaderSource = "#version 310 es\n" local 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
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H A D | es31fMultisampleTests.cpp | 236 static const char* fragShaderSource = local 263 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertShaderSource, fragShaderSource));
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