/external/deqp/modules/gles2/functional/ |
H A D | es2fRandomShaderTests.cpp | 64 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 65 addChild(fragmentGroup); 73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true)); 95 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 96 addChild(fragmentGroup); 104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true)); 127 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 128 addChild(fragmentGroup); 133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true)); 155 tcu::TestCaseGroup* fragmentGroup local 189 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 222 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 251 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 285 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 331 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local [all...] |
/external/deqp/modules/gles3/functional/ |
H A D | es3fRandomShaderTests.cpp | 66 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 67 addChild(fragmentGroup); 75 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true)); 97 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 98 addChild(fragmentGroup); 106 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true)); 129 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 130 addChild(fragmentGroup); 135 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true)); 157 tcu::TestCaseGroup* fragmentGroup local 191 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 224 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 253 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 287 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local 333 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local [all...] |
/external/deqp/modules/gles3/stress/ |
H A D | es3sSpecialFloatTests.cpp | 2089 tcu::TestCaseGroup* const fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Run fragment shader with special float values"); 2110 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_buffer", "special attribute values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT)); 2111 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_client", "special attribute values in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT)); 2112 fragmentGroup->addChild(new UniformCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT)); 2113 fragmentGroup->addChild(new TextureCase (m_context, "texture", "texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_CLIENT)); 2114 fragmentGroup->addChild(new TextureCase (m_context, "texture_pbo", "texture (via pbo) with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_PBO)); 2115 fragmentGroup->addChild(new TextureCase (m_context, "texture_shadow", "shadow texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_DEPTH, TextureCase::UPLOAD_CLIENT)); 2116 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord", "special texture coords", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD)); 2117 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord_cube", "special texture coords to cubemap", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD_CUBE)); 2118 fragmentGroup [all...] |
/external/deqp/modules/gles2/stress/ |
H A D | es2sSpecialFloatTests.cpp | 1718 tcu::TestCaseGroup* const fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Run fragment shader with special float values"); 1735 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_buffer", "special attribute values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT)); 1736 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_client", "special attribute values in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT)); 1737 fragmentGroup->addChild(new UniformCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT)); 1738 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord", "special texture coords", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD)); 1739 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord_cube", "special texture coords to cubemap", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD_CUBE)); 1740 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_lod", "special texture lod", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_LOD)); 1742 addChild(fragmentGroup);
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