Searched refs:fragmentGroup (Results 1 - 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
H A Des2fRandomShaderTests.cpp64 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
65 addChild(fragmentGroup);
73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
95 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
96 addChild(fragmentGroup);
104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
127 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
128 addChild(fragmentGroup);
133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
155 tcu::TestCaseGroup* fragmentGroup local
189 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
222 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
251 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
285 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
331 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
[all...]
/external/deqp/modules/gles3/functional/
H A Des3fRandomShaderTests.cpp66 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
67 addChild(fragmentGroup);
75 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
97 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
98 addChild(fragmentGroup);
106 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
129 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
130 addChild(fragmentGroup);
135 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
157 tcu::TestCaseGroup* fragmentGroup local
191 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
224 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
253 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
287 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
333 tcu::TestCaseGroup* fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Fragment-only tests"); local
[all...]
/external/deqp/modules/gles3/stress/
H A Des3sSpecialFloatTests.cpp2089 tcu::TestCaseGroup* const fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Run fragment shader with special float values");
2110 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_buffer", "special attribute values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT));
2111 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_client", "special attribute values in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT));
2112 fragmentGroup->addChild(new UniformCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT));
2113 fragmentGroup->addChild(new TextureCase (m_context, "texture", "texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_CLIENT));
2114 fragmentGroup->addChild(new TextureCase (m_context, "texture_pbo", "texture (via pbo) with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_FLOAT, TextureCase::UPLOAD_PBO));
2115 fragmentGroup->addChild(new TextureCase (m_context, "texture_shadow", "shadow texture with special floating point values", TextureCase::TYPE_FRAGMENT, TextureCase::TEXTURE_DEPTH, TextureCase::UPLOAD_CLIENT));
2116 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord", "special texture coords", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD));
2117 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord_cube", "special texture coords to cubemap", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD_CUBE));
2118 fragmentGroup
[all...]
/external/deqp/modules/gles2/stress/
H A Des2sSpecialFloatTests.cpp1718 tcu::TestCaseGroup* const fragmentGroup = new tcu::TestCaseGroup(m_testCtx, "fragment", "Run fragment shader with special float values");
1735 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_buffer", "special attribute values in a buffer", VertexAttributeCase::STORAGE_BUFFER, VertexAttributeCase::TYPE_FRAGMENT));
1736 fragmentGroup->addChild(new VertexAttributeCase (m_context, "attribute_client", "special attribute values in a client storage", VertexAttributeCase::STORAGE_CLIENT, VertexAttributeCase::TYPE_FRAGMENT));
1737 fragmentGroup->addChild(new UniformCase (m_context, "uniform", "special uniform values", UniformCase::TYPE_FRAGMENT));
1738 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord", "special texture coords", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD));
1739 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_tex_coord_cube", "special texture coords to cubemap", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_TEX_COORD_CUBE));
1740 fragmentGroup->addChild(new TextureSamplerCase (m_context, "sampler_lod", "special texture lod", TextureSamplerCase::TYPE_FRAGMENT, TextureSamplerCase::TEST_LOD));
1742 addChild(fragmentGroup);

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