/external/deqp/framework/randomshaders/ |
H A D | rsgProgramExecutor.hpp | 45 ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight);
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H A D | rsgProgramExecutor.cpp | 167 ProgramExecutor::ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight) argument 170 , m_gridHeight (gridHeight)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragmentOutputTests.cpp | 396 static void renderFloatReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const float* vertices) argument 400 const float cellH = (float)dst.getHeight() / (float)(gridHeight-1); 407 const int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); 427 static void renderIntReference (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight, int numComponents, const int* vertices) argument 430 float cellH = (float)dst.getHeight() / (float)(gridHeight-1); 437 int cellY = de::clamp(deFloorFloatToInt32((float)y / cellH), 0, gridHeight-2); 489 const int gridHeight = de::clamp(minBufSize.y()/minCellSize, 1, 255)+1; local 490 const int numVertices = gridWidth*gridHeight; 491 const int numQuads = (gridWidth-1)*(gridHeight-1); 543 for (int y = 0; y < gridHeight; [all...] |
H A D | es3fTextureMipmapTests.cpp | 315 int gridHeight = 4; local 317 int cellHeight = viewport.height / gridHeight; 354 for (int gridY = 0; gridY < gridHeight; gridY++) 361 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; 406 for (int gridY = 0; gridY < gridHeight; gridY++) 413 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; 1264 const int gridHeight = 4; local 1266 const int cellHeight = viewport.height / gridHeight; 1303 for (int gridY = 0; gridY < gridHeight; gridY++) 1310 const int curH = gridY+1 == gridHeight 1514 const int gridHeight = 4; local 2137 const int gridHeight = 4; local [all...] |
/external/skia/tools/ |
H A D | PictureRenderingFlags.cpp | 361 int gridHeight = atoi(FLAGS_bbh[2]); local 362 renderer->setGridSize(gridWidth, gridHeight);
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/external/chromium_org/third_party/skia/tools/ |
H A D | PictureRenderingFlags.cpp | 362 int gridHeight = atoi(FLAGS_bbh[2]); local 363 renderer->setGridSize(gridWidth, gridHeight);
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureMipmapTests.cpp | 274 int gridHeight = 4; local 276 int cellHeight = viewport.height / gridHeight; 317 for (int gridY = 0; gridY < gridHeight; gridY++) 324 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureMipmapTests.cpp | 267 int gridHeight = 4; local 269 int cellHeight = viewport.height / gridHeight; 310 for (int gridY = 0; gridY < gridHeight; gridY++) 317 int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureMipmapTests.cpp | 271 int gridHeight = 4; local 273 int cellHeight = viewport.height / gridHeight; 310 for (int gridY = 0; gridY < gridHeight; gridY++) 317 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight; 362 for (int gridY = 0; gridY < gridHeight; gridY++) 369 const int curH = gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
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/external/deqp/modules/gles3/performance/ |
H A D | es3pBufferDataUploadTests.cpp | 3892 int gridHeight; 3898 return scene.gridWidth * scene.gridHeight * scene.gridLayers * 6; 3909 for (int cellY = 0; cellY < scene.gridHeight; ++cellY) 3916 const float cellTop = (float(cellY+1) / scene.gridHeight - 0.5f) * 2.0f; 3917 const float cellBottom = (float(cellY ) / scene.gridHeight - 0.5f) * 2.0f; 3943 for (int ndx = 0; ndx < scene.gridLayers * scene.gridHeight * scene.gridWidth * 6; ++ndx) 4127 m_results.back().scene.gridHeight = gridSizes[gridNdx]; 5514 scene.gridHeight = 93; 5593 scene.gridHeight = 40;
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTessellationTests.cpp | 1701 const int gridHeight = 4; 1702 const int numVertices = (gridWidth+1)*(gridHeight+1); 1703 const int numIndices = gridWidth*gridHeight * (m_primitiveType == TESSPRIMITIVETYPE_TRIANGLES ? 3*2 : m_primitiveType == TESSPRIMITIVETYPE_QUADS ? 4 : -1); 1717 for (int i = 0; i < gridHeight+1; i++) 1721 gridPosComps.push_back(-1.0f + 2.0f * ((float)i + 0.5f) / (float)(gridHeight+1)); 1732 for (int i = 0; i < gridHeight; i++) 1756 for (int i = 0; i < gridHeight; i++)
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/external/chromium_org/third_party/android_platform/webview/ |
H A D | frameworks.jar | META-INF/ META-INF/MANIFEST.MF android/ android/location/ android/location/Address$1.class ... |