Searched refs:m_primitiveCount (Results 1 - 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
H A DglsScissorTests.cpp299 const int m_primitiveCount; member in class:deqp::gls::Functional::__anon20399::ScissorPrimitiveCase
313 , m_primitiveCount (primitiveCount)
358 const float scale = 1.44f/deFloatSqrt(float(m_primitiveCount)*2.0f); // Magic value to roughly fill the render area with primitives at a readable density
359 vector<float> positions (4*vertexCount*m_primitiveCount);
360 vector<deUint16> indices (indexCount*m_primitiveCount);
363 for (int primNdx = 0; primNdx < m_primitiveCount; primNdx++)
365 const float dx = m_primitiveCount>1 ? rng.getFloat() : 0.0f;
366 const float dy = m_primitiveCount>1 ? rng.getFloat() : 0.0f;
/external/deqp/modules/gles31/functional/
H A Des31fGeometryShaderTests.cpp2365 const int m_primitiveCount; member in class:deqp::gles31::Functional::__anon20266::OutputCountCase
2372 , m_primitiveCount ((int)spec.pattern.size())
2452 m_vertexPosData.resize(m_primitiveCount);
2453 m_vertexAttrData.resize(m_primitiveCount);
2455 for (int ndx = 0; ndx < m_primitiveCount; ++ndx)
2457 m_vertexPosData[ndx] = tcu::Vec4(-1.0f, ((float)ndx) / m_primitiveCount * 2.0f - 1.0f, 0.0f, 1.0f);
2461 m_numDrawVertices = m_primitiveCount;

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