Searched refs:normal (Results 1 - 25 of 364) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/core/css/
H A DthemeChromiumSkia.css34 * font weight should always be normal, to distinguish from optgroup labels. */
36 font-weight: normal !important;
H A Dquirks.css35 white-space: normal;
36 line-height: normal;
37 font-weight: normal;
39 font-variant: normal;
40 font-style: normal;
/external/chromium_org/remoting/webapp/
H A Dopen_sans.css8 font-style: normal;
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl40 float3 normal : NORMAL;
46 float3 normal : NORMAL;
59 result.normal = mul((float3x3)modelview, input.normal);
67 float3 nnormal = normalize(input.normal);
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11gears/
H A Dd3d11gears.hlsl40 float3 normal : NORMAL;
46 float3 normal : NORMAL;
59 result.normal = mul((float3x3)modelview, input.normal);
67 float3 nnormal = normalize(input.normal);
/external/libcxx/test/numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/
H A DAndroid.mk17 test_makefile := external/libcxx/test/numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/Android.mk
19 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/io
23 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/param_copy
27 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/eval
31 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/min
35 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/ctor_param
39 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/copy
43 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/param_types
47 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/get_param
51 test_name := numerics/rand/rand.dis/rand.dist.norm/rand.dist.norm.normal/ctor_double_doubl
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/external/eigen/Eigen/src/Eigen2Support/Geometry/
H A DHyperplane.h29 * \f$ n \cdot x + d = 0 \f$ where \f$ n \f$ is a unit normal vector of the plane (linear part)
53 /** Construct a plane from its normal \a n and a point \a e onto the plane.
54 * \warning the vector normal is assumed to be normalized.
59 normal() = n;
63 /** Constructs a plane from its normal \a n and distance to the origin \a d
65 * \warning the vector normal is assumed to be normalized.
70 normal() = n;
80 result.normal() = (p1 - p0).unitOrthogonal();
81 result.offset() = -result.normal().eigen2_dot(p0);
92 result.normal()
136 inline const NormalReturnType normal() const { return NormalReturnType(*const_cast<Coefficients*>(&m_coeffs),0,0,dim(),1); } function in class:Eigen::Hyperplane
141 inline NormalReturnType normal() { return NormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane
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/external/eigen/Eigen/src/Geometry/
H A DHyperplane.h30 * \f$ n \cdot x + d = 0 \f$ where \f$ n \f$ is a unit normal vector of the plane (linear part)
64 /** Construct a plane from its normal \a n and a point \a e onto the plane.
65 * \warning the vector normal is assumed to be normalized.
70 normal() = n;
74 /** Constructs a plane from its normal \a n and distance to the origin \a d
76 * \warning the vector normal is assumed to be normalized.
81 normal() = n;
91 result.normal() = (p1 - p0).unitOrthogonal();
92 result.offset() = -p0.dot(result.normal());
103 result.normal()
147 inline ConstNormalReturnType normal() const { return ConstNormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane
152 inline NormalReturnType normal() { return NormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane
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/external/clang/test/SemaCXX/
H A Dwarn-unused-attribute.cpp15 TestNormal normal; local
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/
H A Dt_vb_normals.c43 GLvector4f normal; member in struct:normal_stage_data
59 /* We can only use the display list's saved normal lengths if we've
71 &store->normal ); /* resulting normals */
74 store->normal.stride = 4 * sizeof(GLfloat);
77 store->normal.stride = 0;
80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
89 * to point to the appropriate normal transformation routine.
128 * transform normal vectors (just leave them in object coordinates)
159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
172 _mesa_vector4f_free( &store->normal );
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H A Dt_vb_texgen.c101 const GLvector4f *normal,
107 const GLfloat *norm = normal->start;
110 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
128 const GLvector4f *normal,
135 GLfloat *norm = normal->start;
138 for (i=0;i<count;i++,STRIDE_F(coord,stride),STRIDE_F(norm,normal->stride)) {
158 const GLvector4f *normal,
177 const GLvector4f *normal,
184 GLfloat *norm = normal->start;
197 STRIDE_F(norm, normal
100 build_m3( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ) argument
127 build_m2( GLfloat f[][3], GLfloat m[], const GLvector4f *normal, const GLvector4f *eye ) argument
175 build_f3( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ) argument
202 build_f2( GLfloat *f, GLuint fstride, const GLvector4f *normal, const GLvector4f *eye ) argument
280 GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
345 const GLvector4f *normal = VB->AttribPtr[_TNL_ATTRIB_NORMAL]; local
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/external/mesa3d/src/mesa/tnl/
H A Dt_vb_normals.c43 GLvector4f normal; member in struct:normal_stage_data
59 /* We can only use the display list's saved normal lengths if we've
71 &store->normal ); /* resulting normals */
74 store->normal.stride = 4 * sizeof(GLfloat);
77 store->normal.stride = 0;
80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
89 * to point to the appropriate normal transformation routine.
128 * transform normal vectors (just leave them in object coordinates)
159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
172 _mesa_vector4f_free( &store->normal );
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/external/replicaisland/src/com/replica/replicaisland/
H A DSolidSurfaceComponent.java75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { argument
78 mNormals.add(normal);
95 Vector2 normal = mNormal;
118 normal.set(normals.get(x));
120 normal.flipHorizontal(0);
124 normal.flipVertical(0);
127 collision.addTemporarySurface(start, end, normal, parentObject);
/external/chromium_org/third_party/webrtc/modules/audio_coding/neteq/
H A Dnormal_unittest.cc13 #include "webrtc/modules/audio_coding/neteq/normal.h"
40 Normal normal(fs, &db, bgn, &expand);
53 Normal normal(fs, &db, bgn, &expand);
65 normal.Process(input, 0, kModeExpand, mute_factor_array.get(), &output));
78 normal.Process(input,
97 Normal normal(fs, &db, bgn, &expand);
110 normal.Process(
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/vega/
H A Dbezier.h77 float *point, float *normal);
79 float *point, float *normal);
/external/iproute2/netem/
H A DMakefile1 DISTGEN = maketable normal pareto paretonormal
2 DISTDATA = normal.dist pareto.dist paretonormal.dist experimental.dist
H A Dnormal.c18 normal(double x, double mu, double sigma) function
32 i = rint(TABLESIZE * normal(x, 0.0, 1.0));
37 printf("# This is the distribution table for the normal distribution.\n");
/external/mesa3d/src/gallium/state_trackers/vega/
H A Dbezier.h77 float *point, float *normal);
79 float *point, float *normal);
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/
H A DdevicesView.css36 font-weight: normal;
43 font-weight: normal;
/external/skia/src/effects/
H A DSkDiscretePathEffect.cpp17 SkVector normal = tangent; local
18 normal.rotateCCW();
19 normal.setLength(scale);
20 *p += normal;
/external/chromium_org/third_party/skia/src/core/
H A DSkStrokerPriv.cpp15 const SkVector& normal, const SkPoint& stop,
22 const SkVector& normal, const SkPoint& stop,
27 SkScalar nx = normal.fX;
28 SkScalar ny = normal.fY;
41 const SkVector& normal, const SkPoint& stop,
45 normal.rotateCW(&parallel);
49 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY);
50 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal
14 ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath*) argument
21 RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath*) argument
40 SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath* otherPath) argument
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/external/skia/src/core/
H A DSkStrokerPriv.cpp15 const SkVector& normal, const SkPoint& stop,
22 const SkVector& normal, const SkPoint& stop,
27 SkScalar nx = normal.fX;
28 SkScalar ny = normal.fY;
41 const SkVector& normal, const SkPoint& stop,
45 normal.rotateCW(&parallel);
49 path->setLastPt(pivot.fX + normal.fX + parallel.fX, pivot.fY + normal.fY + parallel.fY);
50 path->lineTo(pivot.fX - normal.fX + parallel.fX, pivot.fY - normal
14 ButtCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath*) argument
21 RoundCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath*) argument
40 SquareCapper(SkPath* path, const SkPoint& pivot, const SkVector& normal, const SkPoint& stop, SkPath* otherPath) argument
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
H A D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
H A D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
H A D3d-raytrace.js128 var normal = cross(edge1, edge2);
129 if (Math.abs(normal[0]) > Math.abs(normal[1]))
130 if (Math.abs(normal[0]) > Math.abs(normal[2]))
135 if (Math.abs(normal[1]) > Math.abs(normal[2]))
146 this.normal = normalise(normal);
147 this.nu = normal[
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