Searched refs:pixelShader (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DClear11.h60 ID3D11PixelShader *pixelShader; member in struct:rx::Clear11::ClearShader
H A DPixelTransfer11.cpp154 ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); local
155 ASSERT(pixelShader);
186 deviceContext->PSSetShader(pixelShader, NULL, 0);
H A DClear11.cpp75 result = device->CreatePixelShader(psByteCode, psSize, NULL, &shader.pixelShader);
131 SafeRelease(mFloatClearShader.pixelShader);
135 SafeRelease(mUintClearShader.pixelShader);
139 SafeRelease(mIntClearShader.pixelShader);
425 deviceContext->PSSetShader(shader->pixelShader, NULL, 0);
H A DRenderer11.cpp1334 ID3D11PixelShader *pixelShader = NULL; local
1338 pixelShader = (pixelExe ? ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader() : NULL);
1376 if (pixelShader != mAppliedPixelShader)
1378 mDeviceContext->PSSetShader(pixelShader, NULL, 0);
1379 mAppliedPixelShader = pixelShader;
2310 ID3D11PixelShader *pixelShader = NULL; local
2312 result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader);
2315 if (pixelShader)
2317 executable = new ShaderExecutable11(function, length, pixelShader);
/external/chromium_org/third_party/webrtc/modules/video_render/android/
H A Dvideo_render_opengles20.cc276 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); local
277 if (!pixelShader) {
285 glAttachShader(program, pixelShader);
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
H A DDynamicHLSL.h88 bool pixelShader) const;
H A DDynamicHLSL.cpp540 bool pointSize, bool pixelShader) const
552 else if (pixelShader)
583 if (pointSize && (!pixelShader || hlsl4))
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DRenderer9.cpp1678 IDirect3DPixelShader9 *pixelShader = (pixelExe ? ShaderExecutable9::makeShaderExecutable9(pixelExe)->getPixelShader() : NULL); local
1686 if (pixelShader != mAppliedPixelShader)
1688 mDevice->SetPixelShader(pixelShader);
1689 mAppliedPixelShader = pixelShader;

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