Searched refs:rasterDesc (Results 1 - 3 of 3) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DPixelTransfer11.cpp45 D3D11_RASTERIZER_DESC rasterDesc; local
46 rasterDesc.FillMode = D3D11_FILL_SOLID;
47 rasterDesc.CullMode = D3D11_CULL_NONE;
48 rasterDesc.FrontCounterClockwise = FALSE;
49 rasterDesc.DepthBias = 0;
50 rasterDesc.SlopeScaledDepthBias = 0.0f;
51 rasterDesc.DepthBiasClamp = 0.0f;
52 rasterDesc.DepthClipEnable = TRUE;
53 rasterDesc.ScissorEnable = FALSE;
54 rasterDesc
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H A DRenderStateCache.cpp245 D3D11_RASTERIZER_DESC rasterDesc; local
246 rasterDesc.FillMode = D3D11_FILL_SOLID;
247 rasterDesc.CullMode = cullMode;
248 rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE: TRUE;
249 rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of zero will preform no clamping, must be tested though.
250 rasterDesc.DepthClipEnable = TRUE;
251 rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE;
252 rasterDesc.MultisampleEnable = rasterState.multiSample;
253 rasterDesc.AntialiasedLineEnable = FALSE;
257 rasterDesc
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H A DBlit11.cpp238 D3D11_RASTERIZER_DESC rasterDesc; local
239 rasterDesc.FillMode = D3D11_FILL_SOLID;
240 rasterDesc.CullMode = D3D11_CULL_NONE;
241 rasterDesc.FrontCounterClockwise = FALSE;
242 rasterDesc.DepthBias = 0;
243 rasterDesc.SlopeScaledDepthBias = 0.0f;
244 rasterDesc.DepthBiasClamp = 0.0f;
245 rasterDesc.DepthClipEnable = TRUE;
246 rasterDesc.MultisampleEnable = FALSE;
247 rasterDesc
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