Searched refs:scissorRect (Results 1 - 4 of 4) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DBlit11.cpp566 D3D11_RECT scissorRect; local
567 scissorRect.left = scissor->x;
568 scissorRect.right = scissor->x + scissor->width;
569 scissorRect.top = scissor->y;
570 scissorRect.bottom = scissor->y + scissor->height;
572 deviceContext->RSSetScissorRects(1, &scissorRect);
679 D3D11_RECT scissorRect; local
680 scissorRect.left = scissor->x;
681 scissorRect.right = scissor->x + scissor->width;
682 scissorRect
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/external/deqp/framework/referencerenderer/
H A DrrFragmentOperations.hpp134 void executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect);
H A DrrFragmentOperations.cpp77 void FragmentProcessor::executeScissorTest (int fragNdxOffset, int numSamplesPerFragment, const Fragment* inputFragments, const WindowRectangle& scissorRect) argument
85 if (!isInsideRect(inputFragments[fragNdx].pixelCoord, scissorRect))
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DBlit9.cpp554 RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle local
555 device->SetScissorRect(&scissorRect);

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