Searched refs:shaderMapIt (Results 1 - 1 of 1) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DPixelTransfer11.cpp102 for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
104 SafeRelease(shaderMapIt->second);
245 auto shaderMapIt = mBufferToTexturePSMap.find(componentType); local
246 return (shaderMapIt == mBufferToTexturePSMap.end() ? NULL : shaderMapIt->second);

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