Searched refs:shaderParams (Results 1 - 4 of 4) sorted by relevance

/external/deqp/framework/randomshaders/
H A DrsgGeneratorState.cpp48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader) argument
50 m_shaderParams = &shaderParams;
H A DrsgShaderGenerator.hpp42 void generate (const ShaderParameters& shaderParams, Shader& shader, const std::vector<ShaderInput*>& outputs);
H A DrsgShaderGenerator.cpp173 void ShaderGenerator::generate (const ShaderParameters& shaderParams, Shader& shader, const vector<ShaderInput*>& outputs) argument
180 m_state.setShader(shaderParams, shader);
223 if (shaderParams.randomize)
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DPixelTransfer11.cpp172 CopyShaderParams shaderParams; local
173 setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &shaderParams);
198 if (!StructEquals(mParamsData, shaderParams))
200 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer, shaderParams);
201 mParamsData = shaderParams;

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