Searched refs:shaderParams (Results 1 - 4 of 4) sorted by relevance
/external/deqp/framework/randomshaders/ |
H A D | rsgGeneratorState.cpp | 48 void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader) argument 50 m_shaderParams = &shaderParams;
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H A D | rsgShaderGenerator.hpp | 42 void generate (const ShaderParameters& shaderParams, Shader& shader, const std::vector<ShaderInput*>& outputs);
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H A D | rsgShaderGenerator.cpp | 173 void ShaderGenerator::generate (const ShaderParameters& shaderParams, Shader& shader, const vector<ShaderInput*>& outputs) argument 180 m_state.setShader(shaderParams, shader); 223 if (shaderParams.randomize)
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/ |
H A D | PixelTransfer11.cpp | 172 CopyShaderParams shaderParams; local 173 setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &shaderParams); 198 if (!StructEquals(mParamsData, shaderParams)) 200 d3d11::SetBufferData(deviceContext, mParamsConstantBuffer, shaderParams); 201 mParamsData = shaderParams;
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