Searched refs:srvFormat (Results 1 - 9 of 9) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A Dformatutils11.h54 DXGI_FORMAT srvFormat; member in struct:rx::d3d11::TextureFormat
H A DPixelTransfer11.cpp163 DXGI_FORMAT srvFormat = sourceFormatInfo.srvFormat; local
164 ASSERT(srvFormat != DXGI_FORMAT_UNKNOWN);
166 ID3D11ShaderResourceView *bufferSRV = bufferStorage11->getSRV(srvFormat);
H A DBuffer11.h56 ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat);
H A DBuffer11.cpp436 ID3D11ShaderResourceView *Buffer11::getSRV(DXGI_FORMAT srvFormat) argument
449 auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
467 const d3d11::DXGIFormat &dxgiFormatInfo = d3d11::GetDXGIFormatInfo(srvFormat);
473 bufferSRVDesc.Format = srvFormat;
479 mBufferResourceViews[srvFormat] = BufferSRVPair(buffer, bufferSRV);
H A DRenderTarget11.cpp308 if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
335 srvDesc.Format = formatInfo.srvFormat;
H A DSwapChain11.cpp218 offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
272 depthStencilSRVDesc.Format = depthBufferFormatInfo.srvFormat;
H A Dformatutils11.cpp372 SwizzleFormatInfo(DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat) argument
373 : mTexFormat(texFormat), mSRVFormat(srvFormat), mRTVFormat(rtvFormat)
618 srvFormat(DXGI_FORMAT_UNKNOWN),
631 DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat)
635 info.srvFormat = srvFormat;
663 srvFormat == DXGI_FORMAT_UNKNOWN || rtvFormat == DXGI_FORMAT_UNKNOWN)
698 info.swizzleSRVFormat = srvFormat;
630 InsertD3D11FormatInfo(D3D11ES3FormatMap *map, GLenum internalFormat, DXGI_FORMAT texFormat, DXGI_FORMAT srvFormat, DXGI_FORMAT rtvFormat, DXGI_FORMAT dsvFormat) argument
H A DTextureStorage11.cpp130 if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
455 mShaderResourceFormat = formatInfo.srvFormat;
814 mShaderResourceFormat = formatInfo.srvFormat;
1224 mShaderResourceFormat = formatInfo.srvFormat;
1595 mShaderResourceFormat = formatInfo.srvFormat;
H A Drenderer11_utils.cpp264 textureCaps.filterable = SUCCEEDED(device->CheckFormatSupport(formatInfo.srvFormat, &formatSupport)) &&

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