Searched refs:texUnitIdx (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLProgram.cpp79 GrGLint texUnitIdx = 0; local
81 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx);
82 fDstCopyTexUnit = texUnitIdx++;
85 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx);
87 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx);
88 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx);
H A DGrGLProgramEffects.cpp62 void GrGLProgramEffects::initSamplers(const GrGLProgramDataManager& programResourceManager, int* texUnitIdx) { argument
70 programResourceManager.setSampler(samplers[s].fUniform, *texUnitIdx);
71 samplers[s].fTextureUnit = (*texUnitIdx)++;
H A DGrGLProgramEffects.h36 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next
37 * available unit to *texUnitIdx when it returns.
39 void initSamplers(const GrGLProgramDataManager&, int* texUnitIdx);
/external/skia/src/gpu/gl/
H A DGrGLProgram.cpp85 GrGLint texUnitIdx = 0; local
87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx);
88 fDstCopyTexUnit = texUnitIdx++;
90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx);
91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
H A DGrGLProgramEffects.cpp233 void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) { argument
241 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx);
242 samplers[s].fTextureUnit = (*texUnitIdx)++;
H A DGrGLProgramEffects.h42 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next
43 * available unit to *texUnitIdx when it returns.
45 void initSamplers(const GrGLUniformManager&, int* texUnitIdx);

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