Searched refs:texUnitIdx (Results 1 - 6 of 6) sorted by relevance
/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLProgram.cpp | 79 GrGLint texUnitIdx = 0; local 81 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni, texUnitIdx); 82 fDstCopyTexUnit = texUnitIdx++; 85 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx); 87 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx); 88 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx);
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H A D | GrGLProgramEffects.cpp | 62 void GrGLProgramEffects::initSamplers(const GrGLProgramDataManager& programResourceManager, int* texUnitIdx) { argument 70 programResourceManager.setSampler(samplers[s].fUniform, *texUnitIdx); 71 samplers[s].fTextureUnit = (*texUnitIdx)++;
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H A D | GrGLProgramEffects.h | 36 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next 37 * available unit to *texUnitIdx when it returns. 39 void initSamplers(const GrGLProgramDataManager&, int* texUnitIdx);
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/external/skia/src/gpu/gl/ |
H A D | GrGLProgram.cpp | 85 GrGLint texUnitIdx = 0; local 87 fUniformManager->setSampler(fBuilderOutput.fUniformHandles.fDstCopySamplerUni, texUnitIdx); 88 fDstCopyTexUnit = texUnitIdx++; 90 fBuilderOutput.fColorEffects->initSamplers(*fUniformManager, &texUnitIdx); 91 fBuilderOutput.fCoverageEffects->initSamplers(*fUniformManager, &texUnitIdx);
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H A D | GrGLProgramEffects.cpp | 233 void GrGLProgramEffects::initSamplers(const GrGLUniformManager& uniformManager, int* texUnitIdx) { argument 241 uniformManager.setSampler(samplers[s].fUniform, *texUnitIdx); 242 samplers[s].fTextureUnit = (*texUnitIdx)++;
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H A D | GrGLProgramEffects.h | 42 * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next 43 * available unit to *texUnitIdx when it returns. 45 void initSamplers(const GrGLUniformManager&, int* texUnitIdx);
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