Searched refs:vertexShaderSource (Results 1 - 25 of 36) sorted by relevance

12

/external/chromium_org/third_party/angle/tests/angle_tests/
H A DGLSLTest.cpp344 const std::string &vertexShaderSource = SHADER_SOURCE local
367 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
373 const std::string &vertexShaderSource = local
396 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
408 const std::string &vertexShaderSource = local
429 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
442 const std::string vertexShaderSource = SHADER_SOURCE local
449 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
455 const std::string vertexShaderSource = SHADER_SOURCE local
486 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSourc
499 const std::string vertexShaderSource = SHADER_SOURCE local
519 const std::string vertexShaderSource = SHADER_SOURCE local
539 const std::string vertexShaderSource = SHADER_SOURCE local
560 const std::string vertexShaderSource = local
576 std::string vertexShaderSource; local
590 std::string vertexShaderSource; local
604 std::string vertexShaderSource; local
618 std::string vertexShaderSource; local
632 std::string vertexShaderSource; local
646 std::string vertexShaderSource; local
660 std::string vertexShaderSource; local
674 std::string vertexShaderSource; local
688 std::string vertexShaderSource; local
702 std::string vertexShaderSource; local
716 std::string vertexShaderSource; local
[all...]
H A DProgramBinaryTest.cpp20 const std::string vertexShaderSource = SHADER_SOURCE local
37 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
H A DTransformFeedbackTest.cpp21 const std::string vertexShaderSource = SHADER_SOURCE local
42 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
H A DTextureTest.cpp32 const std::string vertexShaderSource = SHADER_SOURCE local
71 m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D);
72 mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube);
H A DDrawBuffersTest.cpp62 const std::string vertexShaderSource = local
102 *programOut = CompileProgram(vertexShaderSource, strstr.str());
119 const std::string vertexShaderSource = local
148 *programOut = CompileProgram(vertexShaderSource, strstr.str());
H A DClearTest.cpp22 const std::string vertexShaderSource = SHADER_SOURCE local
43 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
H A DIncompleteTextureTest.cpp22 const std::string vertexShaderSource = SHADER_SOURCE local
47 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
H A DIndexedPointsTest.cpp33 const std::string vertexShaderSource = SHADER_SOURCE local
55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
H A DSwizzleTest.cpp52 const std::string vertexShaderSource = SHADER_SOURCE local
77 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
H A DUnpackAlignmentTest.cpp25 const std::string vertexShaderSource = SHADER_SOURCE local
46 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
/external/deqp/modules/gles2/functional/
H A Des2fLightAmountTest.cpp150 string vertexShaderSource; local
165 vertexShaderSource = vertexTemplate.specialize(params);
170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderIndexingTests.cpp356 string vertexShaderSource = vertTemplate.specialize(params); local
371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
469 string vertexShaderSource = vertTemplate.specialize(params); local
481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
617 string vertexShaderSource = vertTemplate.specialize(params); local
629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
803 string vertexShaderSource = vertTemplate.specialize(params); local
815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
975 string vertexShaderSource = vertTemplate.specialize(params); local
987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource
[all...]
H A Des2fShaderAlgorithmTests.cpp133 string vertexShaderSource = vertTemplate.specialize(params); local
136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
H A Des2fNegativeShaderApiTests.cpp41 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional
309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
H A Des2fShaderLoopTests.cpp460 string vertexShaderSource = vertTemplate.specialize(params); local
479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1227 string vertexShaderSource = vertTemplate.specialize(params); local
1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
/external/deqp/modules/gles3/functional/
H A Des3fShaderIndexingTests.cpp329 string vertexShaderSource = vertTemplate.specialize(params); local
333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
435 string vertexShaderSource = vertTemplate.specialize(params); local
439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
579 string vertexShaderSource = vertTemplate.specialize(params); local
583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
761 string vertexShaderSource = vertTemplate.specialize(params); local
765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
948 string vertexShaderSource = vertTemplate.specialize(params); local
952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource
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H A Des3fNegativeVertexArrayApiTests.cpp42 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des3fNegativeShaderApiTests.cpp44 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional
281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1671 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des3fShaderLoopTests.cpp432 string vertexShaderSource = vertTemplate.specialize(params); local
437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
1120 string vertexShaderSource = vertTemplate.specialize(params); local
1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
/external/deqp/modules/gles31/functional/
H A Des31fNegativeVertexArrayApiTests.cpp46 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des31fNegativeShaderApiTests.cpp48 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared
294 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
337 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
338 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
400 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
401 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, ""));
440 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
658 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
691 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
1720 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc
[all...]
H A Des31fTextureMultisampleTests.cpp329 const char* const vertexShaderSource = "#version 310 es\n" local
344 << glu::VertexSource(vertexShaderSource)
411 const char* const vertexShaderSource = "#version 310 es\n" local
428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
756 const char* const vertexShaderSource = "#version 310 es\n" local
788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args)));
801 const char* const vertexShaderSource = "#version 310 es\n" local
818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource));
1246 static const char* const vertexShaderSource = "#version 310 es\n"
1280 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << gl
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/external/deqp/modules/egl/
H A DteglSwapBuffersTests.cpp121 const char* const vertexShaderSource = local
153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL);
213 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
/external/deqp/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp154 string vertexShaderSource = ""; local
157 vertexShaderSource.append( "precision mediump float;\n"
177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));

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