/external/chromium_org/third_party/angle/tests/angle_tests/ |
H A D | GLSLTest.cpp | 344 const std::string &vertexShaderSource = SHADER_SOURCE local 367 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 373 const std::string &vertexShaderSource = local 396 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 408 const std::string &vertexShaderSource = local 429 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 442 const std::string vertexShaderSource = SHADER_SOURCE local 449 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource); 455 const std::string vertexShaderSource = SHADER_SOURCE local 486 GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSourc 499 const std::string vertexShaderSource = SHADER_SOURCE local 519 const std::string vertexShaderSource = SHADER_SOURCE local 539 const std::string vertexShaderSource = SHADER_SOURCE local 560 const std::string vertexShaderSource = local 576 std::string vertexShaderSource; local 590 std::string vertexShaderSource; local 604 std::string vertexShaderSource; local 618 std::string vertexShaderSource; local 632 std::string vertexShaderSource; local 646 std::string vertexShaderSource; local 660 std::string vertexShaderSource; local 674 std::string vertexShaderSource; local 688 std::string vertexShaderSource; local 702 std::string vertexShaderSource; local 716 std::string vertexShaderSource; local [all...] |
H A D | ProgramBinaryTest.cpp | 20 const std::string vertexShaderSource = SHADER_SOURCE local 37 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | TransformFeedbackTest.cpp | 21 const std::string vertexShaderSource = SHADER_SOURCE local 42 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | TextureTest.cpp | 32 const std::string vertexShaderSource = SHADER_SOURCE local 71 m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D); 72 mCubeProgram = CompileProgram(vertexShaderSource, fragmentShaderSourceCube);
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H A D | DrawBuffersTest.cpp | 62 const std::string vertexShaderSource = local 102 *programOut = CompileProgram(vertexShaderSource, strstr.str()); 119 const std::string vertexShaderSource = local 148 *programOut = CompileProgram(vertexShaderSource, strstr.str());
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H A D | ClearTest.cpp | 22 const std::string vertexShaderSource = SHADER_SOURCE local 43 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | IncompleteTextureTest.cpp | 22 const std::string vertexShaderSource = SHADER_SOURCE local 47 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | IndexedPointsTest.cpp | 33 const std::string vertexShaderSource = SHADER_SOURCE local 55 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | SwizzleTest.cpp | 52 const std::string vertexShaderSource = SHADER_SOURCE local 77 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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H A D | UnpackAlignmentTest.cpp | 25 const std::string vertexShaderSource = SHADER_SOURCE local 46 mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fLightAmountTest.cpp | 150 string vertexShaderSource; local 165 vertexShaderSource = vertexTemplate.specialize(params); 170 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 128 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 181 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 209 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 274 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fShaderIndexingTests.cpp | 356 string vertexShaderSource = vertTemplate.specialize(params); local 371 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 469 string vertexShaderSource = vertTemplate.specialize(params); local 481 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 617 string vertexShaderSource = vertTemplate.specialize(params); local 629 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 803 string vertexShaderSource = vertTemplate.specialize(params); local 815 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 975 string vertexShaderSource = vertTemplate.specialize(params); local 987 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, requirements, vertexShaderSource [all...] |
H A D | es2fShaderAlgorithmTests.cpp | 133 string vertexShaderSource = vertTemplate.specialize(params); local 136 return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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H A D | es2fNegativeShaderApiTests.cpp | 41 static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; member in namespace:deqp::gles2::Functional 309 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 339 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 370 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 424 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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H A D | es2fShaderLoopTests.cpp | 460 string vertexShaderSource = vertTemplate.specialize(params); local 479 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1227 string vertexShaderSource = vertTemplate.specialize(params); local 1249 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, requirement, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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/external/deqp/modules/gles3/functional/ |
H A D | es3fShaderIndexingTests.cpp | 329 string vertexShaderSource = vertTemplate.specialize(params); local 333 return new ShaderIndexingCase(context, caseName, description, true, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 435 string vertexShaderSource = vertTemplate.specialize(params); local 439 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 579 string vertexShaderSource = vertTemplate.specialize(params); local 583 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 761 string vertexShaderSource = vertTemplate.specialize(params); local 765 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 948 string vertexShaderSource = vertTemplate.specialize(params); local 952 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, vertexShaderSource [all...] |
H A D | es3fNegativeVertexArrayApiTests.cpp | 42 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 264 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 317 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 345 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 448 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 518 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 579 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 611 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 722 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 796 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc [all...] |
H A D | es3fNegativeShaderApiTests.cpp | 44 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles3::Functional 281 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 323 glu::ShaderProgram program1(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 324 glu::ShaderProgram program2(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 383 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 384 glu::ShaderProgram programInvalid (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); 422 glu::ShaderProgram srcProgram (m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 630 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 662 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1671 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc [all...] |
H A D | es3fShaderLoopTests.cpp | 432 string vertexShaderSource = vertTemplate.specialize(params); local 437 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str()); 1120 string vertexShaderSource = vertTemplate.specialize(params); local 1125 return new ShaderLoopCase(context, caseName, description, isVertexCase, evalFunc, vertexShaderSource.c_str(), fragmentShaderSource.c_str());
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/external/deqp/modules/gles31/functional/ |
H A D | es31fNegativeVertexArrayApiTests.cpp | 46 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared 267 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 322 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 351 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 456 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 527 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 590 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 623 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 736 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 811 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc [all...] |
H A D | es31fNegativeShaderApiTests.cpp | 48 static const char* vertexShaderSource = "#version 300 es\n" member in namespace:deqp::gles31::Functional::NegativeTestShared 294 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 337 glu::ShaderProgram program1(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 338 glu::ShaderProgram program2(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 400 glu::ShaderProgram program (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 401 glu::ShaderProgram programInvalid (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, "")); 440 glu::ShaderProgram srcProgram (ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 658 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 691 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); 1720 glu::ShaderProgram program(ctx.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSourc [all...] |
H A D | es31fTextureMultisampleTests.cpp | 329 const char* const vertexShaderSource = "#version 310 es\n" local 344 << glu::VertexSource(vertexShaderSource) 411 const char* const vertexShaderSource = "#version 310 es\n" local 428 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 756 const char* const vertexShaderSource = "#version 310 es\n" local 788 m_samplerProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(tcu::StringTemplate(fragShaderSource).specialize(args))); 801 const char* const vertexShaderSource = "#version 310 es\n" local 818 m_alphaProgram = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragShaderSource)); 1246 static const char* const vertexShaderSource = "#version 310 es\n" 1280 m_drawShader = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << gl [all...] |
/external/deqp/modules/egl/ |
H A D | teglSwapBuffersTests.cpp | 121 const char* const vertexShaderSource = local 153 gl.shaderSource(vertexShader, 1, &vertexShaderSource, DE_NULL); 213 log << TestLog::Shader(QP_SHADER_TYPE_VERTEX, vertexShaderSource, vertexCompileStatus != 0, vertexInfoLog);
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/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureUploadTests.cpp | 154 string vertexShaderSource = ""; local 157 vertexShaderSource.append( "precision mediump float;\n" 177 m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource));
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