Searched refs:vertexUniformBuffers (Results 1 - 5 of 5) sorted by relevance

/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
H A DRenderer.h116 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) = 0;
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d11/
H A DRenderer11.h66 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
H A DRenderer11.cpp533 bool Renderer11::setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) argument
537 const gl::Buffer *uniformBuffer = vertexUniformBuffers[uniformBufferIndex];
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/d3d9/
H A DRenderer9.h67 virtual bool setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]);
/external/chromium_org/third_party/angle/src/libGLESv2/
H A DProgramBinary.cpp987 const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
1017 ASSERT(vertexUniformBuffers[registerIndex] == NULL);
1019 vertexUniformBuffers[registerIndex] = uniformBuffer;
1031 return mProgram->getRenderer()->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);

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