/external/deqp/modules/glshared/ |
H A D | glsShaderPerformanceCase.cpp | 70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); local 76 int numFrag = viewportW*viewportH; 99 while (viewportW*viewportH > numFrag) 101 if (viewportW > viewportH) 102 viewportW -= 1; 109 float finalRatio = (float)(viewportW*viewportH) / (float)((gridW+1)*(gridH+1)); 115 setViewportSize(viewportW, viewportH);
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H A D | glsFragOpInteractionCase.cpp | 290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; 301 ctx.viewport(viewportX, viewportY, viewportW, viewportH); 416 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); 418 const int viewportX = rnd.getInt(0, m_renderCtx.getRenderTarget().getWidth() - viewportW); 432 m_referenceCtx = new ReferenceContext(m_renderCtx, viewportW, viewportH); 435 m_glCtx = new sglr::GLContext(m_renderCtx, m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS|sglr::GLCONTEXT_LOG_PROGRAMS, IVec4(viewportX, viewportY, viewportW, viewportH)); 440 m_viewportSize = tcu::IVec2(viewportW, viewportH);
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H A D | glsBufferTestUtil.cpp | 759 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); 770 tcu::Surface indexBufferImg (viewportW, viewportH); 771 tcu::Surface referenceImg (viewportW, viewportH); 788 glViewport (0, 0, viewportW, viewportH);
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H A D | glsUniformBlockCase.cpp | 1897 const int viewportW = de::min(renderTarget.getWidth(), 128); local 1899 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 1916 gl.viewport(viewportX, viewportY, viewportW, viewportH); 1926 tcu::Surface pixels (viewportW, viewportH);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthRangeTests.cpp | 145 const int viewportW = de::min(128, renderTarget.getWidth()); local 147 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 149 tcu::Surface renderedFrame (viewportW, viewportH); 150 tcu::Surface referenceFrame (viewportW, viewportH); 169 glViewport(viewportX, viewportY, viewportW, viewportH); 294 const int viewportW = de::min(128, renderTarget.getWidth()); local 296 const int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 298 tcu::Surface renderedFrame (viewportW, viewportH); 299 tcu::Surface referenceFrame (viewportW, viewportH); 319 glViewport(viewportX, viewportY, viewportW, viewport [all...] |
H A D | es2fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); local 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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H A D | es2fBufferTestUtil.cpp | 571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); 582 tcu::Surface indexBufferImg (viewportW, viewportH); 583 tcu::Surface referenceImg (viewportW, viewportH); 599 glViewport (0, 0, viewportW, viewportH);
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H A D | es2fFlushFinishTests.cpp | 221 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); local 234 gl.viewport(0, 0, viewportW, viewportH);
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H A D | es2fRandomFragmentOpTests.cpp | 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; 149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
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H A D | es2fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); local 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
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H A D | es2fTextureFilteringTests.cpp | 223 const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); local 233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
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H A D | es2fUniformApiTests.cpp | 1667 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); local 1669 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 1671 tcu::Surface renderedImg (viewportW, viewportH); 1695 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
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/external/deqp/modules/gles3/functional/ |
H A D | es3fFragDepthTests.cpp | 129 int viewportW = de::min(128, renderTarget.getWidth()); local 131 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 133 tcu::Surface renderedFrame (viewportW, viewportH); 134 tcu::Surface referenceFrame (viewportW, viewportH); 140 gl.viewport(viewportX, viewportY, viewportW, viewportH); 300 int viewportW = de::min(128, renderTarget.getWidth()); local 302 int viewportX = rnd.getInt(0, renderTarget.getWidth()-viewportW); 304 tcu::Surface renderedFrame (viewportW, viewportH); 305 tcu::Surface referenceFrame (viewportW, viewportH); 312 gl.viewport(viewportX, viewportY, viewportW, viewport [all...] |
H A D | es3fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); local 191 gl.viewport (0, 0, viewportW, viewportH); 200 tcu::Surface result (viewportW, viewportH);
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H A D | es3fShaderBuiltinVarTests.cpp | 754 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; local 760 DE_ASSERT(viewportW <= width && viewportH <= height); 827 const float w = 2.0f * float(quadWidth)/float(viewportW); 851 m_viewportW = viewportW; 967 const int viewportW = m_viewportW; local 973 tcu::Surface refImg (viewportW, viewportH); 974 tcu::Surface testImg (viewportW, viewportH); 976 const int viewportX = rnd.getInt(0, width-viewportW); 984 gl.viewport (viewportX, viewportY, viewportW, viewportH);
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H A D | es3fFlushFinishTests.cpp | 230 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); local 243 gl.viewport(0, 0, viewportW, viewportH);
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H A D | es3fRandomFragmentOpTests.cpp | 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; 149 gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH);
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H A D | es3fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); local 565 m_renderTarget = TestRenderTarget(viewportW, viewportH, m_context.getRenderTarget().getDepthBits(), m_context.getRenderTarget().getStencilBits()); 582 m_refColorBuffer = new tcu::Surface(viewportW, viewportH); 583 m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), viewportW, viewportH); 584 m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), viewportW, viewportH);
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H A D | es3fTextureShadowTests.cpp | 291 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); local 302 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth()); 845 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getWidth()); local 859 const float sX = deFloatExp2(lodX)*viewportW / float(tex->getRefTexture().getWidth());
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H A D | es3fTransformFeedbackTests.cpp | 1061 int viewportW = de::min((int)VIEWPORT_WIDTH, width); 1063 int viewportX = rnd.getInt(0, width-viewportW); 1065 tcu::Surface frameWithTf (viewportW, viewportH); 1066 tcu::Surface frameWithoutTf (viewportW, viewportH); 1125 gl.viewport(viewportX, viewportY, viewportW, viewportH);
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H A D | es3fFragmentOutputTests.cpp | 500 const int viewportW = minBufSize.x(); local 703 gl.viewport(0, 0, viewportW, viewportH); 787 const tcu::PixelBufferAccess viewportBuf = getSubregion(buf, 0, 0, 0, viewportW, viewportH, 1);
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H A D | es3fUniformApiTests.cpp | 2079 const int viewportW = de::min(renderTarget.getWidth(), MAX_RENDER_WIDTH); local 2081 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 2083 tcu::Surface renderedImg (viewportW, viewportH); 2107 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
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H A D | es3fTextureFilteringTests.cpp | 223 const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth()); local 233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
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/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramUniformTests.cpp | 1582 const int viewportW = de::min<int>(renderTarget.getWidth(), MAX_RENDER_WIDTH); local 1584 const int viewportX = rnd.getInt(0, renderTarget.getWidth() - viewportW); 1586 tcu::Surface renderedImg (viewportW, viewportH); 1610 GLU_CHECK_CALL(glViewport(viewportX, viewportY, viewportW, viewportH));
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