Searched refs:pVertexSource (Results 1 - 2 of 2) sorted by relevance

/hardware/ti/omap4-aah/test/CameraHal/
H A Dcamera_test_surfacetexture.h77 void createProgram(const char* pVertexSource, const char* pFragmentSource,
H A Dcamera_test_surfacetexture.cpp456 void GLSurface::createProgram(const char* pVertexSource, const char* pFragmentSource, argument
460 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);

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