Searched refs:AssetAtlas (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
H A DAssetAtlas.h45 class AssetAtlas { class in namespace:android::uirenderer
85 const AssetAtlas& atlas;
97 Texture* texture, const UvMapper& mapper, const AssetAtlas& atlas):
106 friend class AssetAtlas;
109 AssetAtlas(): mTexture(NULL), mImage(NULL), function in class:android::uirenderer::AssetAtlas
111 ~AssetAtlas() { terminate(); }
182 }; // class AssetAtlas
H A DAssetAtlas.cpp19 #include "AssetAtlas.h"
31 void AssetAtlas::init(sp<GraphicBuffer> buffer, int64_t* map, int count) {
36 ATRACE_NAME("AssetAtlas::init");
56 void AssetAtlas::terminate() {
65 void AssetAtlas::updateTextureId() {
74 AssetAtlas::Entry* entry = mEntries.valueAt(i);
83 AssetAtlas::Entry* AssetAtlas::getEntry(const SkBitmap* bitmap) const {
88 Texture* AssetAtlas::getEntryTexture(const SkBitmap* bitmap) const {
117 void AssetAtlas
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H A DTextureCache.h47 class AssetAtlas;
128 void setAssetAtlas(AssetAtlas* assetAtlas);
163 AssetAtlas* mAssetAtlas;
H A DRenderState.h26 #include "AssetAtlas.h"
77 AssetAtlas& assetAtlas() { return mAssetAtlas; }
92 AssetAtlas mAssetAtlas;
H A DPatchCache.h26 #include "AssetAtlas.h"
57 const Patch* get(const AssetAtlas::Entry* entry,
H A DAndroid.mk18 AssetAtlas.cpp \
H A DOpenGLRenderer.h162 status_t drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
170 status_t drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
174 status_t drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
H A DTextureCache.cpp27 #include "AssetAtlas.h"
128 void TextureCache::setAssetAtlas(AssetAtlas* assetAtlas) {
152 AssetAtlas::Entry* entry = mAssetAtlas->getEntry(bitmap);
H A DPatchCache.cpp241 const Patch* PatchCache::get(const AssetAtlas::Entry* entry,
H A DDisplayListOp.h32 #include "AssetAtlas.h"
658 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
718 mEntry ? " using AssetAtlas" : "");
749 AssetAtlas::Entry* mEntry;
845 AssetAtlas::Entry* getAtlasEntry(OpenGLRenderer& renderer) {
952 mEntry ? " with AssetAtlas" : "");
974 AssetAtlas::Entry* mEntry;
H A DOpenGLRenderer.cpp1964 status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2243 AssetAtlas::Entry* entry = mRenderState.assetAtlas().getEntry(bitmap);
2251 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2310 status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,

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