Searched refs:EglImage (Results 1 - 2 of 2) sorted by relevance

/frameworks/native/include/gui/
H A DGLConsumer.h278 // EglImage is a utility class for tracking and creating EGLImageKHRs. There
284 class EglImage : public LightRefBase<EglImage> { class in class:android::GLConsumer
286 EglImage(sp<GraphicBuffer> graphicBuffer);
305 friend class LightRefBase<EglImage>;
306 virtual ~EglImage();
313 EglImage(const EglImage& rhs);
314 void operator = (const EglImage& rhs);
363 // mCurrentTextureImage is the EglImage/buffe
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/frameworks/native/libs/gui/
H A DGLConsumer.cpp283 mReleasedTexImage = new EglImage(getDebugTexImageBuffer());
342 // before, so any prior EglImage created is using a stale buffer. This
343 // replaces any old EglImage with a new one (using the new buffer).
346 mEglSlots[slot].mEglImage = new EglImage(item->mGraphicBuffer);
387 // Ensure we have a valid EglImageKHR for the slot, creating an EglImage
1057 GLConsumer::EglImage::EglImage(sp<GraphicBuffer> graphicBuffer) : function in class:android::GLConsumer::EglImage
1063 GLConsumer::EglImage::~EglImage() {
1066 ALOGE("~EglImage
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