Searched refs:GLEnv (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/media/mca/filterfw/jni/
H A Djni_gl_environment.cpp32 using android::filterfw::GLEnv;
66 return ToJBool(WrapObjectInJava(new GLEnv(), env, thiz, true));
70 return ToJBool(DeleteNativeObject<GLEnv>(env, thiz));
75 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz);
81 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz);
86 GLEnv* gl_env = ConvertFromJava<GLEnv>(env, thiz);
91 GLEnv* gl_en
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H A Djni_init.cpp39 ObjectPool<GLEnv>::Setup("android/filterfw/core/GLEnvironment", "glEnvId");
H A Djni_gl_frame.cpp26 using android::filterfw::GLEnv;
49 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
66 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
83 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
97 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
H A Djni_shader_program.cpp30 using android::filterfw::GLEnv;
43 // Get the GLEnv pointer
44 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
138 GLEnv* gl_env_ptr = ConvertFromJava<GLEnv>(env, gl_env);
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp34 GLEnv::GLEnv() function in class:android::filterfw::GLEnv
44 GLEnv::~GLEnv() {
76 ALOGE("GLEnv: Error tearing down GL Environment!");
79 bool GLEnv::IsInitialized() const {
85 bool GLEnv::Deactivate() {
90 bool GLEnv::Activate() {
108 bool GLEnv::SwapBuffers() {
113 bool GLEnv
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H A Dvertex_frame.cpp43 return !GLEnv::CheckGLError("Generating VBO");
56 if (GLEnv::CheckGLError("VBO Bind Buffer"))
70 if (GLEnv::CheckGLError("VBO Data Upload"))
H A Dgl_frame.cpp38 GLFrame::GLFrame(GLEnv* gl_env)
113 return !GLEnv::CheckGLError("Generating MipMap!");
122 if (!GLEnv::CheckGLError("Setting texture parameter!")) {
138 return !GLEnv::CheckGLError("Resetting texture parameters!");
230 if (GLEnv::CheckGLError("FBO Binding")) return false;
234 if (GLEnv::CheckGLError("ViewPort Setup")) return false;
258 return !GLEnv::CheckGLError("Texture Binding");
280 return !GLEnv::CheckGLError("Texture Binding");
293 if (GLEnv::CheckGLError("Texture Generation"))
316 if (!GLEnv
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H A Dgl_frame.h29 class GLEnv;
39 // take ownership. The caller must make sure the GLEnv stays valid as long as the GLFrame is
41 GLFrame(GLEnv* gl_env);
183 GLEnv* gl_env_;
H A Dgl_env.h58 // The GLEnv class provides functionality related to the EGL environment, which
64 class GLEnv { class in namespace:android::filterfw
67 // Constructs a new GLEnv object. This does not create a GL context.
68 GLEnv();
72 ~GLEnv();
91 // thread. In this case, deactivate the GLEnv in the old thread, and
103 // owned) by the GLEnv instance. Returns the id of the surface.
108 // This surface will now be managed (and owned) by the GLEnv instance.
139 // owned) by the GLEnv instance. Returns the id of the context.
172 // This need not be a context created by a GLEnv instanc
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H A Dshader_program.cpp77 ShaderProgram::ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader)
99 ShaderProgram::ShaderProgram(GLEnv* gl_env,
163 ShaderProgram* ShaderProgram::CreateIdentity(GLEnv* gl_env) {
354 if (GLEnv::CheckGLError("glAttachShader")) return 0;
405 return !GLEnv::CheckGLError("Pushing vertex coordinates");
431 if (GLEnv::CheckGLError("Activating Texture Unit"))
437 if (GLEnv::CheckGLError("Binding Texture"))
450 if (GLEnv::CheckGLError("Texture Variable Binding"))
458 if (GLEnv::GetCurrentProgram() != program_) {
461 return !GLEnv
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H A Dshader_program.h77 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
78 // caller must make sure the GLEnv stays valid as long as the GLFrame is
80 explicit ShaderProgram(GLEnv* gl_env, const std::string& fragment_shader);
85 // Note, that the ShaderProgram does NOT take ownership of the GLEnv. The
86 // caller must make sure the GLEnv stays valid as long as the GLFrame is
88 ShaderProgram(GLEnv* gl_env,
123 static ShaderProgram* CreateIdentity(GLEnv* env);
510 GLEnv* gl_env_;

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