Searched refs:GL_FLAT (Results 1 - 14 of 14) sorted by relevance

/frameworks/native/libs/gui/tests/
H A DMultiTextureConsumer_test.cpp74 glShadeModel(GL_FLAT);
/frameworks/native/opengl/tests/finish/
H A Dfinish.cpp76 glShadeModel(GL_FLAT);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp42 glShadeModel(GL_FLAT);
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp334 glShadeModel(GL_FLAT);
559 glShadeModel(GL_FLAT);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if73 public static final int GL_FLAT = 0x1D00;
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java73 public static final int GL_FLAT = 0x1D00; field in class:GLES10
H A DGLLogWrapper.java335 case GL_FLAT:
336 return "GL_FLAT";
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java71 int GL_FLAT = 0x1D00; field in interface:GL10
/frameworks/native/opengl/libagl/
H A Dtexture.cpp748 c->rasterizer.procs.shadeModel(c, GL_FLAT);
826 c->rasterizer.procs.shadeModel(c, GL_FLAT);
H A Dlight.cpp636 if (ggl_unlikely(mode != GL_SMOOTH && mode != GL_FLAT)) {
H A Darray.cpp1114 (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel);
/frameworks/native/opengl/include/GLES/
H A Dgl.h379 #define GL_FLAT 0x1D00 macro
/frameworks/native/opengl/tests/angeles/
H A Ddemo.c470 glShadeModel(GL_FLAT);
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h336 #define GL_FLAT 0x1D00 macro

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