Searched refs:GL_RENDERBUFFER (Results 1 - 10 of 10) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | RenderBuffer.h | 65 glBindRenderbuffer(GL_RENDERBUFFER, mName); 82 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, mWidth, mHeight); 94 glRenderbufferStorage(GL_RENDERBUFFER, mFormat, width, height);
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H A D | Layer.cpp | 167 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
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H A D | Layer.h | 191 GL_RENDERBUFFER, stencil->getName());
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/frameworks/rs/driver/ |
H A D | rsdFrameBufferObj.cpp | 82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); 86 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); 100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); 105 GL_RENDERBUFFER, 0);
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H A D | rsdAllocation.cpp | 220 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); 221 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat,
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/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES20Header.java-if | 294 public static final int GL_RENDERBUFFER = 0x8D41;
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 294 public static final int GL_RENDERBUFFER = 0x8D41; field in class:GLES20
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 345 #define GL_RENDERBUFFER 0x8D41 macro
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 345 #define GL_RENDERBUFFER 0x8D41 macro
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H A D | gl31.h | 345 #define GL_RENDERBUFFER 0x8D41 macro
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