Searched refs:GL_SHADER_BINARY_FORMATS (Results 1 - 14 of 14) sorted by relevance

/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
H A Dcommon.cpp159 case GL_SHADER_BINARY_FORMATS:
/frameworks/base/core/jni/
H A Dandroid_opengl_GLES10Ext.cpp181 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES31Ext.cpp180 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES10.cpp181 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES11.cpp181 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES11Ext.cpp181 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES31.cpp179 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES20.cpp181 case GL_SHADER_BINARY_FORMATS:
H A Dandroid_opengl_GLES30.cpp181 case GL_SHADER_BINARY_FORMATS:
/frameworks/base/opengl/java/android/opengl/
H A DGLES20.java285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; field in class:GLES20
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h336 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h336 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro
H A Dgl31.h336 #define GL_SHADER_BINARY_FORMATS 0x8DF8 macro

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