Searched refs:GL_TEXTURE (Results 1 - 13 of 13) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp135 src0Alpha = opaque ? GL_CONSTANT : GL_TEXTURE;
141 glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE);
151 glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE);
193 glMatrixMode(GL_TEXTURE);
202 glMatrixMode(GL_TEXTURE);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES10Header.java-if205 public static final int GL_TEXTURE = 0x1702;
H A DGLES20Header.java-if212 public static final int GL_TEXTURE = 0x1702;
/frameworks/base/opengl/java/android/opengl/
H A DGLES10.java205 public static final int GL_TEXTURE = 0x1702; field in class:GLES10
H A DGLES20.java212 public static final int GL_TEXTURE = 0x1702; field in class:GLES20
H A DGLLogWrapper.java413 case GL_TEXTURE:
414 return "GL_TEXTURE";
/frameworks/base/opengl/java/javax/microedition/khronos/opengles/
H A DGL10.java203 int GL_TEXTURE = 0x1702; field in interface:GL10
/frameworks/native/opengl/libagl/
H A Dmatrix.cpp500 case GL_TEXTURE: dirty |= TEXTURE | MVP; break;
920 case GL_TEXTURE:
/frameworks/native/opengl/include/GLES/
H A Dgl.h353 #define GL_TEXTURE 0x1702 macro
/frameworks/native/opengl/include/GLES2/
H A Dgl2.h262 #define GL_TEXTURE 0x1702 macro
/frameworks/native/opengl/tests/angeles/include/GLES/
H A Dgl.h310 #define GL_TEXTURE 0x1702 macro
/frameworks/native/opengl/include/GLES3/
H A Dgl3.h262 #define GL_TEXTURE 0x1702 macro
H A Dgl31.h262 #define GL_TEXTURE 0x1702 macro

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