/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
|
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
|
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
|
/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs);
|
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 83 // create a vertex shader type (GLES20.GL_VERTEX_SHADER) 215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
|
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | GLES20Header.java-if | 164 public static final int GL_VERTEX_SHADER = 0x8B31;
|
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLDepthTestActivity.java | 282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
H A D | GLTextureViewActivity.java | 281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
|
/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 298 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
|
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
H A D | MyGLSurfaceView.java | 253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
H A D | GLES20Canvas.java | 278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER); 279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER); 280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER); 332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
|
/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 413 result = compileShaderLines(GL_VERTEX_SHADER,
|
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
H A D | GL2CameraEye.java | 400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
|
/frameworks/base/core/java/android/hardware/camera2/legacy/ |
H A D | SurfaceTextureRenderer.java | 220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
H A D | VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
|
/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
H A D | ImageWallpaper.java | 581 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
|
/frameworks/base/services/core/java/com/android/server/display/ |
H A D | ColorFade.java | 226 GLES20.GL_VERTEX_SHADER);
|