Searched refs:GL_VERTEX_SHADER (Results 1 - 25 of 32) sorted by relevance

12

/frameworks/rs/driver/
H A DrsdProgram.cpp40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen,
/frameworks/base/libs/hwui/
H A DProgram.cpp40 mVertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
H A DGL2JavaView.java113 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/frameworks/native/opengl/tests/gl2_jni/jni/
H A Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gldual/jni/
H A Dgl_code.cpp64 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp30 GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/av/cmds/screenrecord/
H A DProgram.cpp117 err = compileShader(GL_VERTEX_SHADER, vertexShader, &vs);
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
H A DTestLatencyView.java187 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java83 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
215 int vertexShader = GenImage.loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
/frameworks/native/opengl/tools/glgen/stubs/gles11/
H A DGLES20Header.java-if164 public static final int GL_VERTEX_SHADER = 0x8B31;
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
H A DGLDepthTestActivity.java282 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
H A DGLTextureViewActivity.java281 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/native/libs/gui/tests/
H A DGLTest.cpp298 ASSERT_NO_FATAL_FAILURE(loadShader(GL_VERTEX_SHADER, pVertexSource,
/frameworks/native/opengl/tests/gl2_basic/
H A Dgl2_basic.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl_perf/
H A Dfill_common.cpp66 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java253 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
H A DGLES20Canvas.java278 int drawVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, DRAW_VERTEX_SHADER);
279 int textureVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, TEXTURE_VERTEX_SHADER);
280 int meshVertexShader = loadShader(GLES20.GL_VERTEX_SHADER, MESH_VERTEX_SHADER);
332 // create a vertex shader type (GLES20.GL_VERTEX_SHADER)
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp413 result = compileShaderLines(GL_VERTEX_SHADER,
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java400 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/frameworks/native/opengl/tests/gl2_copyTexImage/
H A Dgl2_copyTexImage.cpp103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/native/opengl/tests/gl2_yuvtex/
H A Dgl2_yuvtex.cpp119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
/frameworks/base/core/java/android/hardware/camera2/legacy/
H A DSurfaceTextureRenderer.java220 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
H A DImageWallpaper.java581 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
/frameworks/base/services/core/java/com/android/server/display/
H A DColorFade.java226 GLES20.GL_VERTEX_SHADER);

Completed in 517 milliseconds

12