Searched refs:RP_SET (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | RenderProperties.h | 48 #define RP_SET(a, b, ...) (a != b ? (a = b, ##__VA_ARGS__, true) : false) macro 49 #define RP_SET_AND_DIRTY(a, b) RP_SET(a, b, mPrimitiveFields.mMatrixOrPivotDirty = true) 69 if (RP_SET(mType, type)) { 81 return RP_SET(mOpaque, opaque); 89 return RP_SET(mAlpha, alpha); 97 return RP_SET(mMode, mode); 167 return RP_SET(mPrimitiveFields.mClipBounds, clipBounds) || ret; 175 return RP_SET(mPrimitiveFields.mProjectBackwards, shouldProject); 179 return RP_SET(mPrimitiveFields.mProjectionReceiver, shouldRecieve); 213 return RP_SET(mPrimitiveField [all...] |
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