/frameworks/base/libs/hwui/renderthread/ |
H A D | RenderThread.cpp | 17 #include "RenderThread.h" 32 ANDROID_SINGLETON_STATIC_INSTANCE(RenderThread); 130 RenderThread* mRenderThread; 132 DispatchFrameCallbacks(RenderThread* rt) : mRenderThread(rt) {} 139 RenderThread::RenderThread() : Thread(true), Singleton<RenderThread>() function in class:android::uirenderer::renderthread::RenderThread 149 run("RenderThread"); 152 RenderThread::~RenderThread() { [all...] |
H A D | TimeLord.h | 25 class RenderThread; 37 friend class RenderThread;
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H A D | EglManager.h | 28 class RenderThread; 59 friend class RenderThread; 61 EglManager(RenderThread& thread); 69 RenderThread& mRenderThread;
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H A D | DrawFrameTask.h | 40 class RenderThread; 59 void setContext(RenderThread* thread, CanvasContext* context); 77 RenderThread* mRenderThread;
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H A D | CanvasContext.h | 33 #include "RenderThread.h" 61 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode, 90 static void trimMemory(RenderThread& thread, int level); 92 static void invokeFunctor(RenderThread& thread, Functor* functor); 98 ANDROID_API static void setTextureAtlas(RenderThread& thread, 120 RenderThread& mRenderThread;
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H A D | RenderThread.h | 72 class ANDROID_API RenderThread : public Thread, protected Singleton<RenderThread> { class in namespace:android::uirenderer::renderthread 74 // RenderThread takes complete ownership of tasks that are queued 96 friend class Singleton<RenderThread>; 100 RenderThread(); 101 virtual ~RenderThread();
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H A D | RenderProxy.cpp | 21 #include "RenderThread.h" 55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, 62 : mRenderThread(RenderThread::getInstance()) 94 CREATE_BRIDGE2(setFrameInterval, RenderThread* thread, nsecs_t frameIntervalNanos) { 222 CREATE_BRIDGE2(invokeFunctor, RenderThread* thread, Functor* functor) { 229 RenderThread& thread = RenderThread::getInstance(); 255 CREATE_BRIDGE2(createTextureLayer, RenderThread* thread, CanvasContext* context) { 326 CREATE_BRIDGE2(timMemory, RenderThread* thread, int level) { 332 // Avoid creating a RenderThread t [all...] |
H A D | RenderProxy.h | 49 class RenderThread; 104 RenderThread& mRenderThread;
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H A D | CanvasContext.cpp | 24 #include "RenderThread.h" 40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, 270 void CanvasContext::invokeFunctor(RenderThread& thread, Functor* functor) { 344 void CanvasContext::trimMemory(RenderThread& thread, int level) { 372 void CanvasContext::setTextureAtlas(RenderThread& thread,
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H A D | DrawFrameTask.cpp | 28 #include "RenderThread.h" 46 void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context) {
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H A D | EglManager.cpp | 23 #include "RenderThread.h" 67 EglManager::EglManager(RenderThread& thread)
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/frameworks/base/libs/hwui/ |
H A D | RenderState.h | 35 class RenderThread; 80 friend class renderthread::RenderThread; 87 RenderState(renderthread::RenderThread& thread); 90 renderthread::RenderThread& mRenderThread;
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H A D | DeferredLayerUpdater.h | 28 #include "renderthread/RenderThread.h" 39 ANDROID_API DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer); 101 renderthread::RenderThread& mRenderThread;
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H A D | Android.mk | 63 # RenderThread stuff 70 renderthread/RenderThread.cpp \
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H A D | DeferredLayerUpdater.cpp | 27 DeferredLayerUpdater::DeferredLayerUpdater(renderthread::RenderThread& thread, Layer* layer)
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H A D | RenderState.cpp | 24 RenderState::RenderState(renderthread::RenderThread& thread)
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/frameworks/base/packages/WallpaperCropper/src/com/android/photos/views/ |
H A D | BlockingGLTextureView.java | 40 private RenderThread mRenderThread; 51 mRenderThread = new RenderThread(renderer); 307 private static class RenderThread extends Thread { class in class:BlockingGLTextureView 325 public RenderThread(Renderer renderer) { method in class:BlockingGLTextureView.RenderThread 326 super("RenderThread");
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
H A D | GLTextureViewActivity.java | 55 private RenderThread mRenderThread; 92 mRenderThread = new RenderThread(getResources(), surface); 120 Log.e(RenderThread.LOG_TAG, "Could not wait for render thread"); 129 private static class RenderThread extends Thread { class in class:GLTextureViewActivity 147 RenderThread(Resources resources, SurfaceTexture surface) { method in class:GLTextureViewActivity.RenderThread
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/frameworks/base/core/jni/ |
H A D | android_view_ThreadedRenderer.cpp | 42 #include <renderthread/RenderThread.h>
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