Searched refs:SET_AND_DIRTY (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_view_RenderNode.cpp42 #define SET_AND_DIRTY(prop, val, dirtyFlag) \ macro
94 return SET_AND_DIRTY(mutateLayerProperties().setType, layerType, RenderNode::GENERIC);
100 return SET_AND_DIRTY(mutateLayerProperties().setFromPaint, paint, RenderNode::GENERIC);
106 return SET_AND_DIRTY(setStaticMatrix, matrix, RenderNode::GENERIC);
112 return SET_AND_DIRTY(setAnimationMatrix, matrix, RenderNode::GENERIC);
117 return SET_AND_DIRTY(setClipToBounds, clipToBounds, RenderNode::GENERIC);
123 return SET_AND_DIRTY(setClipBounds, clipBounds, RenderNode::GENERIC);
128 return SET_AND_DIRTY(setClipBoundsEmpty,, RenderNode::GENERIC);
133 return SET_AND_DIRTY(setProjectBackwards, shouldProject, RenderNode::GENERIC);
138 return SET_AND_DIRTY(setProjectionReceive
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