Searched refs:SET_TEXTURE (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayListOp.h666 #define SET_TEXTURE(ptr, posRect, offsetRect, texCoordsRect, xDim, yDim) \ macro
699 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, top);
700 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
701 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
703 SET_TEXTURE(vertex, opBounds, bounds, texCoords, left, bottom);
704 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, top);
705 SET_TEXTURE(vertex, opBounds, bounds, texCoords, right, bottom);
729 // Don't merge non-simply transformed or neg scale ops, SET_TEXTURE doesn't handle rotation
732 // TODO: support clipped bitmaps by handling them in SET_TEXTURE

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