Searched refs:SaveLayerOp (Results 1 - 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DeferredDisplayList.h | 37 class SaveLayerOp; 112 void addSaveLayer(OpenGLRenderer& renderer, SaveLayerOp* op, int newSaveCount);
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H A D | DisplayList.h | 61 class SaveLayerOp;
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H A D | RenderNode.cpp | 436 SaveLayerOp* op = new (handler.allocator()) SaveLayerOp( 823 SaveLayerOp* op = new (alloc) SaveLayerOp(
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H A D | RenderNode.h | 60 class SaveLayerOp;
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H A D | DisplayListOp.h | 336 class SaveLayerOp : public StateOp { class in namespace:android::uirenderer 338 SaveLayerOp(float left, float top, float right, float bottom, int alpha, int flags) function in class:android::uirenderer::SaveLayerOp 346 SaveLayerOp(float left, float top, float right, float bottom, const SkPaint* paint, int flags) function in class:android::uirenderer::SaveLayerOp 379 // Called to make SaveLayerOp clip to the provided mask when drawing back/restored
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H A D | DeferredDisplayList.cpp | 448 SaveLayerOp* op, int newSaveCount) {
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H A D | DisplayListRenderer.cpp | 125 addStateOp(new (alloc()) SaveLayerOp(left, top, right, bottom, paint, flags));
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