Searched refs:StatefulBaseRenderer (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DStatefulBaseRenderer.cpp21 #include "StatefulBaseRenderer.h"
28 StatefulBaseRenderer::StatefulBaseRenderer() function in class:android::uirenderer::StatefulBaseRenderer
37 void StatefulBaseRenderer::initializeSaveStack(float clipLeft, float clipTop,
47 void StatefulBaseRenderer::setViewport(int width, int height) {
71 int StatefulBaseRenderer::saveSnapshot(int flags) {
76 int StatefulBaseRenderer::save(int flags) {
83 void StatefulBaseRenderer::restoreSnapshot() {
94 void StatefulBaseRenderer::restore() {
100 void StatefulBaseRenderer
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H A DDisplayListRenderer.cpp99 return StatefulBaseRenderer::save(flags);
110 StatefulBaseRenderer::restore();
116 StatefulBaseRenderer::restoreToCount(saveCount);
126 return StatefulBaseRenderer::save(flags);
135 StatefulBaseRenderer::translate(dx, dy, dz);
140 StatefulBaseRenderer::rotate(degrees);
145 StatefulBaseRenderer::scale(sx, sy);
150 StatefulBaseRenderer::skew(sx, sy);
155 StatefulBaseRenderer::setMatrix(matrix);
160 StatefulBaseRenderer
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H A DStatefulBaseRenderer.h32 * Renderer interface. Drawing and recording classes that extend StatefulBaseRenderer will have
39 * to StatefulBaseRenderer, so that not only will querying operations work (getClip/Matrix), but so
42 class StatefulBaseRenderer : public Renderer { class in namespace:android::uirenderer
44 StatefulBaseRenderer();
165 }; // class StatefulBaseRenderer
H A DAndroid.mk56 StatefulBaseRenderer.cpp \
H A DDisplayListRenderer.h57 class ANDROID_API DisplayListRenderer: public StatefulBaseRenderer {
H A DOpenGLRenderer.h48 #include "StatefulBaseRenderer.h"
126 class OpenGLRenderer : public StatefulBaseRenderer {

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