Searched refs:Vertex (Results 1 - 12 of 12) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Vertex.h | 28 struct Vertex { struct in namespace:android::uirenderer 41 static inline void set(Vertex* vertex, float x, float y) { 46 static inline void set(Vertex* vertex, Vector2 val) { 50 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { 54 }; // struct Vertex 97 struct AlphaVertex : Vertex { 101 Vertex::set(vertex, x, y); 107 Vertex::set(vertex, src.x + x, src.y + y);
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H A D | PathTessellator.h | 24 #include "Vertex.h" 92 Vector<Vertex> &outputVertices); 97 Vector<Vertex> &outputVertices); 108 Vector<Vertex> &outputVertices, int depth = 0); 120 Vector<Vertex> &outputVertices, int depth = 0);
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H A D | PathTessellator.cpp | 51 #include "Vertex.h" 173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), 174 fabs(inverseScaleY) * (0.5f + Vertex::GeometryFudgeFactor())); 177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(), 178 halfStrokeWidth + fabs(inverseScaleY) * Vertex::GeometryFudgeFactor()); 183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { 184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); 207 void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, 209 Vertex* buffe [all...] |
H A D | Rect.h | 25 #include "Vertex.h" 214 left = floorf(left + Vertex::GeometryFudgeFactor()); 215 top = floorf(top + Vertex::GeometryFudgeFactor()); 216 right = ceilf(right - Vertex::GeometryFudgeFactor()); 217 bottom = ceilf(bottom - Vertex::GeometryFudgeFactor()); 223 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor()); 224 top = floorf(top + 0.5f - Vertex::GeometryFudgeFactor()); 225 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor()); 226 bottom = floorf(bottom + 0.5f + Vertex::GeometryFudgeFactor());
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H A D | ShadowTessellator.h | 102 static void reverseVertexArray(Vertex* polygon, int len);
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H A D | Program.cpp | 23 #include "Vertex.h" 168 p.translate(Vertex::GeometryFudgeFactor(), Vertex::GeometryFudgeFactor());
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H A D | ShadowTessellator.cpp | 245 void ShadowTessellator::reverseVertexArray(Vertex* polygon, int len) { 248 Vertex tmp = polygon[i];
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H A D | Caches.h | 80 static const GLsizei gVertexStride = sizeof(Vertex);
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H A D | OpenGLRenderer.cpp | 1260 void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) { 1290 Vertex mesh[count * 4]; 1291 Vertex* vertex = mesh; 1296 Vertex::set(vertex++, bounds->left, bounds->top); 1297 Vertex::set(vertex++, bounds->right, bounds->top); 1298 Vertex::set(vertex++, bounds->left, bounds->bottom); 1299 Vertex::set(vertex++, bounds->right, bounds->bottom); 3189 Vertex mesh[count]; 3190 Vertex* vertex = mesh; 3198 Vertex [all...] |
H A D | TessellationCache.cpp | 218 Vector<Vertex> casterVertices2d; 235 const Vertex& point2d = casterVertices2d[i];
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H A D | OpenGLRenderer.h | 50 #include "Vertex.h" 743 void issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount); 871 * geometry pixel positioning. See Vertex::GeometryFudgeFactor().
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/frameworks/native/opengl/libagl/ |
H A D | array.cpp | 453 #pragma mark Vertex Cache
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