Searched refs:VirtualDisplaySurface (Results 1 - 4 of 4) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.cpp18 #include "VirtualDisplaySurface.h"
48 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, function in class:android::VirtualDisplaySurface
96 VirtualDisplaySurface::~VirtualDisplaySurface() {
99 status_t VirtualDisplaySurface::beginFrame(bool mustRecompose) {
112 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
160 status_t VirtualDisplaySurface::compositionComplete() {
164 status_t VirtualDisplaySurface::advanceFrame() {
209 void VirtualDisplaySurface
[all...]
H A DVirtualDisplaySurface.h49 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
55 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
66 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
71 class VirtualDisplaySurface : public DisplaySurface, class in namespace:android
75 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
95 virtual ~VirtualDisplaySurface();
132 // internally in the VirtualDisplaySurface. To minimize the number of times
/frameworks/native/services/surfaceflinger/
H A DAndroid.mk24 DisplayHardware/VirtualDisplaySurface.cpp \
H A DSurfaceFlinger.cpp74 #include "DisplayHardware/VirtualDisplaySurface.h"
1361 sp<VirtualDisplaySurface> vds = new VirtualDisplaySurface(

Completed in 68 milliseconds