Searched refs:_shadersArray (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2395 jarray _shadersArray = (jarray) 0; local
2412 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
2425 char * _shadersBase = (char *)_env->GetPrimitiveArrayCritical(_shadersArray, (jboolean *) 0);
2436 if (_shadersArray) {
2437 releasePointer(_env, _shadersArray, shaders, _exception ? JNI_FALSE : JNI_TRUE);
4115 jarray _shadersArray = (jarray) 0; local
4124 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset);
4133 char * _shadersBase = (char *)_env->GetPrimitiveArrayCritical(_shadersArray, (jboolean *) 0);
4152 if (_shadersArray) {
4153 releasePointer(_env, _shadersArray, shader
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