Searched refs:_shadersArray (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2395 jarray _shadersArray = (jarray) 0; local 2412 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 2425 char * _shadersBase = (char *)_env->GetPrimitiveArrayCritical(_shadersArray, (jboolean *) 0); 2436 if (_shadersArray) { 2437 releasePointer(_env, _shadersArray, shaders, _exception ? JNI_FALSE : JNI_TRUE); 4115 jarray _shadersArray = (jarray) 0; local 4124 shaders = (GLuint *)getPointer(_env, shaders_buf, &_shadersArray, &_shadersRemaining, &_shadersBufferOffset); 4133 char * _shadersBase = (char *)_env->GetPrimitiveArrayCritical(_shadersArray, (jboolean *) 0); 4152 if (_shadersArray) { 4153 releasePointer(_env, _shadersArray, shader [all...] |
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