Searched refs:_shadersBase (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES20.cpp2425 char * _shadersBase = (char *)_env->GetPrimitiveArrayCritical(_shadersArray, (jboolean *) 0); local
2426 shaders = (GLuint *) (_shadersBase + _shadersBufferOffset);
4133 char * _shadersBase = (char *)_env->GetPrimitiveArrayCritical(_shadersArray, (jboolean *) 0); local
4134 shaders = (GLuint *) (_shadersBase + _shadersBufferOffset);

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