Searched refs:asACustomShader (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DSkiaShader.cpp121 if (shader.asACustomShader(NULL)) {
173 if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
H A DOpenGLRenderer.cpp1036 virtual bool asACustomShader(void** data) const { function in class:android::uirenderer::LayerShader

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