/frameworks/native/include/android/ |
H A D | asset_manager.h | 44 * Open the named directory within the asset hierarchy. The directory can then 53 * Open an asset. 60 * Iterate over the files in an asset directory. A NULL string is returned 86 int AAsset_read(AAsset* asset, void* buf, size_t count); 89 * Seek to the specified offset within the asset data. 'whence' uses the 94 off_t AAsset_seek(AAsset* asset, off_t offset, int whence); 97 * Seek to the specified offset within the asset data. 'whence' uses the 105 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); 108 * Close the asset, freeing all associated resources. 110 void AAsset_close(AAsset* asset); [all...] |
/frameworks/base/native/android/ |
H A D | asset_manager.cpp | 51 AAsset(Asset* asset) : mAsset(asset) { } argument 108 Asset* asset = mgr->open(filename, amMode); local 109 if (asset == NULL) { 113 return new AAsset(asset); 171 int AAsset_read(AAsset* asset, void* buf, size_t count) argument 173 return asset->mAsset->read(buf, (size_t)count); 176 off_t AAsset_seek(AAsset* asset, off_t offset, int whence) argument 178 return asset->mAsset->seek(offset, whence); 181 off64_t AAsset_seek64(AAsset* asset, off64_ argument 186 AAsset_close(AAsset* asset) argument 192 AAsset_getBuffer(AAsset* asset) argument 197 AAsset_getLength(AAsset* asset) argument 202 AAsset_getLength64(AAsset* asset) argument 207 AAsset_getRemainingLength(AAsset* asset) argument 212 AAsset_getRemainingLength64(AAsset* asset) argument 217 AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength) argument 228 AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength) argument 233 AAsset_isAllocated(AAsset* asset) argument [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | Utils.cpp | 22 AssetStreamAdaptor::AssetStreamAdaptor(Asset* asset, OwnAsset ownAsset, argument 24 : fAsset(asset) 26 asset->getBuffer(false) : NULL) 68 // asset->seek returns new total offset 95 SkMemoryStream* android::CopyAssetToStream(Asset* asset) { argument 96 if (NULL == asset) { 100 off64_t size = asset->seek(0, SEEK_SET); 102 SkDebugf("---- copyAsset: asset rewind failed\n"); 106 size = asset->getLength(); 108 SkDebugf("---- copyAsset: asset [all...] |
H A D | FontFamily.cpp | 96 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 97 if (NULL == asset) { 101 SkStream* stream = new AssetStreamAdaptor(asset,
|
H A D | Movie.cpp | 85 android::Asset* asset = reinterpret_cast<android::Asset*>(native_asset); local 86 if (asset == NULL) return NULL; 87 SkAutoTUnref<SkStreamRewindable> stream (new android::AssetStreamAdaptor(asset,
|
H A D | BitmapRegionDecoder.cpp | 155 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 156 SkAutoTUnref<SkMemoryStream> stream(CopyAssetToStream(asset));
|
H A D | BitmapFactory.cpp | 529 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 530 // since we know we'll be done with the asset when we return, we can 532 SkAutoTUnref<SkStreamRewindable> stream(new AssetStreamAdaptor(asset,
|
/frameworks/base/graphics/java/android/graphics/ |
H A D | Movie.java | 51 final long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); 52 return nativeDecodeAsset(asset); 58 private static native Movie nativeDecodeAsset(long asset); argument
|
H A D | BitmapRegionDecoder.java | 271 long asset, boolean isShareable); 270 nativeNewInstance( long asset, boolean isShareable) argument
|
H A D | BitmapFactory.java | 608 final long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); 609 bm = nativeDecodeAsset(asset, outPadding, opts);
|
/frameworks/base/core/java/android/content/res/ |
H A D | AssetManager.java | 30 * Provides access to an application's raw asset files; see {@link Resources} 37 /* modes used when opening an asset */ 83 * appropriate asset manager with {@link Resources#getAssets}. Not for 94 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 117 if (localLOGV) Log.v(TAG, "New asset manager: " + this); 121 * Return a global shared asset manager that provides access to only 131 * Close this asset manager. 276 * Open an asset using ACCESS_STREAMING mode. This provides access to 280 * @param fileName The name of the asset to open. This name can be 291 * Open an asset usin 549 AssetInputStream(long asset) argument 710 destroyAsset(long asset) argument 711 readAssetChar(long asset) argument 712 readAsset(long asset, byte[] b, int off, int len) argument 713 seekAsset(long asset, long offset, int whence) argument 714 getAssetLength(long asset) argument 715 getAssetRemainingLength(long asset) argument [all...] |
/frameworks/base/tools/split-select/ |
H A D | Main.cpp | 131 Asset* asset = assetManager.openNonAsset(cookie, "AndroidManifest.xml", Asset::ACCESS_BUFFER); local 132 if (asset == NULL) { 137 if (xml.setTo(asset->getBuffer(true), asset->getLength(), false) != NO_ERROR) { 138 delete asset; 201 delete asset;
|
/frameworks/rs/ |
H A D | rsFileA3D.h | 63 bool load(Asset *asset);
|
H A D | rsFileA3D.cpp | 94 bool FileA3D::load(Asset *asset) { argument 96 mAsset = asset; 97 return load(asset->getBuffer(false), asset->getLength()); 450 Asset *asset = static_cast<Asset *>(_asset); local 454 fa3d->load(asset);
|
H A D | rs.h | 29 RsFile rsaFileA3DCreateFromAsset(RsContext, void *asset);
|
/frameworks/base/rs/java/android/renderscript/ |
H A D | FileA3D.java | 220 * Creates a FileA3D object from an asset stored on disk 223 * @param mgr asset manager used to load asset 233 throw new RSRuntimeException("Unable to create a3d file from asset " + path); 295 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); 296 fileId = rs.nFileA3DCreateFromAssetStream(asset); 298 throw new RSRuntimeException("Unsupported asset stream");
|
H A D | Font.java | 189 throw new RSRuntimeException("Unable to create font from asset " + path); 213 long asset = ((AssetManager.AssetInputStream) is).getNativeAsset(); 214 fontId = rs.nFontCreateFromAssetStream(name, pointSize, dpi, asset); 216 throw new RSRuntimeException("Unsupported asset stream created");
|
/frameworks/base/cmds/bootanimation/ |
H A D | BootAnimation.h | 84 status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
|
H A D | BootAnimation.cpp | 110 Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); local 111 if (!asset) 114 SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), 116 asset->close(); 117 delete asset;
|
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
H A D | BitmapFactory_Delegate.java | 108 /*package*/ static Bitmap nativeDecodeAsset(long asset, Rect padding, Options opts) { argument
|
/frameworks/base/include/androidfw/ |
H A D | AssetManager.h | 67 * The asset hierarchy may be examined like a filesystem, using 83 //CACHE_SCAN, // scan full(!) asset hierarchy at init() time 95 * added asset path will be examined first when searching for assets, 100 * newly-added asset source. 112 * Iterate over the asset paths in this manager. (Previously 121 * Return an asset path in the manager. 'which' must be between 0 and 146 * Open an asset. 157 * Open a non-asset file as an asset. 159 * This is for opening files that are included in an asset packag [all...] |
H A D | ResourceTypes.h | 1520 status_t add(Asset* asset, const int32_t cookie=-1, bool copyData=false); 1521 status_t add(Asset* asset, Asset* idmapAsset, const int32_t cookie=-1, bool copyData=false);
|
/frameworks/base/tools/aapt/ |
H A D | Command.cpp | 631 // The dynamicRefTable can be null if there are no resources for this asset cookie. 635 Asset* asset = NULL; local 655 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); 656 if (asset == NULL) { 661 if (tree.setTo(asset->getBuffer(true), 662 asset->getLength()) != NO_ERROR) { 669 delete asset; 670 asset = NULL; 681 asset = assets.openNonAsset(assetsCookie, resname, Asset::ACCESS_BUFFER); 682 if (asset [all...] |
/frameworks/base/rs/jni/ |
H A D | android_renderscript_RenderScript.cpp | 828 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 829 ALOGV("______nFileA3D %p", asset); 831 jlong id = (jlong)(uintptr_t)rsaFileA3DCreateFromMemory((RsContext)con, asset->getBuffer(false), asset->getLength()); 844 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local 845 if (asset == NULL) { 849 jlong id = (jlong)(uintptr_t)rsaFileA3DCreateFromAsset((RsContext)con, asset); 912 Asset* asset = reinterpret_cast<Asset*>(native_asset); local 918 asset->getBuffer(false), asset 932 Asset* asset = mgr->open(str.c_str(), Asset::ACCESS_BUFFER); local [all...] |
/frameworks/base/libs/androidfw/ |
H A D | AssetManager.cpp | 21 #define LOG_TAG "asset" 213 // This asset path does not contain any resources. 466 * Open an asset. 503 * For each top-level asset path, search for the asset. 509 ALOGV("Looking for asset '%s' in '%s'\n", 521 * Open a non-asset file as if it were an asset. 537 * For each top-level asset path, search for the asset 1904 setResourceTableAsset(Asset* asset) argument 2031 setZipResourceTableAsset(const String8& path, Asset* asset) argument [all...] |