Searched refs:attachToContext (Results 1 - 5 of 5) sorted by relevance
/frameworks/native/libs/gui/tests/ |
H A D | SurfaceTextureMultiContextGL_test.cpp | 154 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 185 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 212 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 246 ASSERT_EQ(NO_INIT, mST->attachToContext(SECOND_TEX_ID)); 257 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 265 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 284 ASSERT_EQ(INVALID_OPERATION, mST->attachToContext(SECOND_TEX_ID)); 300 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_ID)); 308 ASSERT_EQ(OK, mST->attachToContext(THIRD_TEX_ID)); 334 ASSERT_EQ(OK, mST->attachToContext(SECOND_TEX_I [all...] |
/frameworks/base/libs/hwui/ |
H A D | DeferredLayerUpdater.cpp | 65 mSurfaceTexture->attachToContext(mLayer->getTexture());
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/frameworks/native/include/gui/ |
H A D | GLConsumer.h | 69 // attachToContext methods, respectively. The intention of these methods is 76 // context for the purposes of the attachToContext and detachFromContext 83 // created in a detached state, and attachToContext must be called before 213 // attachToContext method. 216 // attachToContext attaches a GLConsumer that is currently in the 219 // called and no calls to attachToContext have succeeded since the last 220 // detachFromContext call. Calls to attachToContext made on a 226 // call to attachToContext will result in this texture object being bound to 229 status_t attachToContext(uint32_t tex); 405 // and can be changed with a call to attachToContext [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 320 return surfaceTexture->attachToContext((GLuint)tex);
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/frameworks/native/libs/gui/ |
H A D | GLConsumer.cpp | 585 status_t GLConsumer::attachToContext(uint32_t tex) { function in class:android::GLConsumer 587 ST_LOGV("attachToContext"); 591 ST_LOGE("attachToContext: abandoned GLConsumer"); 596 ST_LOGE("attachToContext: GLConsumer is already attached to a " 605 ST_LOGE("attachToContext: invalid current EGLDisplay"); 610 ST_LOGE("attachToContext: invalid current EGLContext");
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