Searched refs:ay (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.h | 104 float ax, float ay,
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H A D | SpotShadow.h | 48 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
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H A D | PathTessellator.cpp | 1020 float ax, float ay, 1026 float dy = by - ay; 1037 float acy = (ay + cy) * 0.5f; 1044 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy, 1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
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H A D | SpotShadow.cpp | 220 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument 222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
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H A D | OpenGLRenderer.cpp | 2075 int ay = ax + 1; local 2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 2092 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); 2094 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
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