Searched refs:ay (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.h104 float ax, float ay,
H A DSpotShadow.h48 static bool ccw(float ax, float ay, float bx, float by, float cx, float cy);
H A DPathTessellator.cpp1020 float ax, float ay,
1026 float dy = by - ay;
1037 float acy = (ay + cy) * 0.5f;
1044 recursiveQuadraticBezierVertices(ax, ay, mx, my, acx, acy,
1019 recursiveQuadraticBezierVertices( float ax, float ay, float bx, float by, float cx, float cy, float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, Vector<Vertex>& outputVertices, int depth) argument
H A DSpotShadow.cpp220 bool SpotShadow::ccw(float ax, float ay, float bx, float by, argument
222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
H A DOpenGLRenderer.cpp2075 int ay = ax + 1; local
2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2092 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2094 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));

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