Searched refs:becomingVisible (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/input/
H A DSpriteController.cpp247 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; local
249 if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
260 && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) {
268 && (becomingVisible || (update.state.dirty & (DIRTY_POSITION
279 && (becomingVisible
293 && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
300 if (becomingVisible) {

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