Searched refs:blurredPixel (Results 1 - 5 of 5) sorted by relevance

/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
H A Dthreshold.rs78 float3 blurredPixel = 0;
84 blurredPixel += i.xyz * gaussian[gi++];
90 blurredPixel += i.xyz * gaussian[gi++];
94 out.xyz = convert_uchar3(clamp(blurredPixel, 0.f, 255.f));
100 float4 blurredPixel = 0;
105 blurredPixel += i * gaussian[gi++];
112 blurredPixel += i * gaussian[gi++];
116 return blurredPixel;
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
H A Dthreshold.fs78 float3 blurredPixel = 0;
84 blurredPixel += i.xyz * gaussian[gi++];
90 blurredPixel += i.xyz * gaussian[gi++];
94 out.xyz = convert_uchar3(clamp(blurredPixel, 0.f, 255.f));
100 float4 blurredPixel = 0;
105 blurredPixel += i * gaussian[gi++];
112 blurredPixel += i * gaussian[gi++];
116 return blurredPixel;
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A Dthreshold.rs78 float3 blurredPixel = 0;
84 blurredPixel += i.xyz * gaussian[gi++];
90 blurredPixel += i.xyz * gaussian[gi++];
94 out.xyz = convert_uchar3(clamp(blurredPixel, 0.f, 255.f));
100 float4 blurredPixel = 0;
105 blurredPixel += i * gaussian[gi++];
112 blurredPixel += i * gaussian[gi++];
116 return blurredPixel;
/frameworks/base/libs/hwui/utils/
H A DBlur.cpp96 float blurredPixel = 0.0f; local
105 blurredPixel = 0.0f;
112 blurredPixel += currentPixel * gPtr[0];
128 blurredPixel += currentPixel * gPtr[0];
132 *output = (uint8_t)blurredPixel;
140 float blurredPixel = 0.0f; local
147 blurredPixel = 0.0f;
155 blurredPixel += currentPixel * gPtr[0];
172 blurredPixel += currentPixel * gPtr[0];
176 *output = (uint8_t) blurredPixel;
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/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicBlur.cpp121 float4 blurredPixel = 0; local
127 blurredPixel += pf * gPtr[0];
131 out[0] = blurredPixel;
139 float blurredPixel = 0; local
144 blurredPixel += pf * gPtr[0];
148 out[0] = blurredPixel;
181 float4 blurredPixel = 0; local
186 blurredPixel += pf * gp[0];
190 out->xyzw = blurredPixel;
205 float blurredPixel local
234 float blurredPixel = 0; local
253 float4 blurredPixel = 0; local
268 float blurredPixel = 0; local
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