Searched refs:cacheTextures (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DFontRenderer.cpp153 void clearCacheTextures(Vector<CacheTexture*>& cacheTextures) { argument
154 for (uint32_t i = 0; i < cacheTextures.size(); i++) {
155 delete cacheTextures[i];
157 cacheTextures.clear();
188 void FontRenderer::flushLargeCaches(Vector<CacheTexture*>& cacheTextures) { argument
190 for (uint32_t i = 1; i < cacheTextures.size(); i++) {
191 CacheTexture* cacheTexture = cacheTextures[i];
208 CacheTexture* FontRenderer::cacheBitmapInTexture(Vector<CacheTexture*>& cacheTextures, argument
210 for (uint32_t i = 0; i < cacheTextures.size(); i++) {
211 if (cacheTextures[
235 Vector<CacheTexture*>* cacheTextures = NULL; local
442 checkTextureUpdateForCache(Caches& caches, Vector<CacheTexture*>& cacheTextures, bool& resetPixelStore, GLuint& lastTextureId) argument
487 issueDrawCommand(Vector<CacheTexture*>& cacheTextures) argument
784 calculateCacheSize(const Vector<CacheTexture*>& cacheTextures) argument
[all...]
H A DFontRenderer.h91 void flushLargeCaches(Vector<CacheTexture*>& cacheTextures);
151 CacheTexture* cacheBitmapInTexture(Vector<CacheTexture*>& cacheTextures, const SkGlyph& glyph,
160 void issueDrawCommand(Vector<CacheTexture*>& cacheTextures);

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