Searched refs:character (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/core/java/android/util/
H A DPatterns.java229 char character = matchingRegion.charAt(i);
231 if (character == '+' || Character.isDigit(character)) {
232 buffer.append(character);
/frameworks/av/media/libstagefright/timedtext/
H A DTimedTextSRTSource.cpp181 char character; local
182 if ((readSize = mSource->readAt(*offset, &character, 1)) < 1) {
192 if (character == 10) {
194 } else if (character == 13) {
195 if ((readSize = mSource->readAt(*offset, &character, 1)) < 1) {
203 if (character != 10) {
208 data->append(character);
/frameworks/base/core/java/android/net/nsd/
H A DNsdServiceInfo.java102 char character = key.charAt(i);
103 if (character < 0x20 || character > 0x7E) {
105 } else if (character == 0x3D) {
138 * <p> The key must be US-ASCII printable characters, excluding the '=' character. Values may
202 // US-ASCII '=' character.
/frameworks/base/data/keyboards/
H A Dcommon.mk15 # This is the list of framework provided keylayouts and key character maps to include.
/frameworks/native/libs/input/
H A DKeyCharacterMap.cpp116 ALOGE("Error %d opening key character map file %s.", status, filename.string());
131 ALOGE("Error %d opening key character map.", status);
144 ALOGE("Error allocating key character map.");
154 ALOGD("Parsed key character map file '%s' %d lines in %0.3fms.",
236 result = behavior->character;
273 // Try to find the most general behavior that maps to this character.
277 if (behavior->character) {
279 if (behavior->character == chars[i]) {
280 result = behavior->character;
307 ALOGD("getEvents: deviceId=%d, chars=[%s] ~ Failed to find mapping for character
585 char16_t character = parcel->readInt32(); local
930 char16_t character; local
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/frameworks/base/core/java/com/android/internal/widget/
H A DPasswordEntryKeyboardHelper.java175 private void sendKeyEventsToTarget(int character) { argument
178 new char[] { (char) character });
/frameworks/base/core/java/android/view/
H A DKeyCharacterMap.java81 * symbols may only be accessible using special on-screen character pickers.
113 * This private-use character is used to trigger Unicode character
119 * This private-use character is used to bring up a character picker for
125 * Modifier keys may be chorded with character keys.
132 * Modifier keys may be chorded with character keys or they may toggle
147 * a printable representation of the accent character of a "dead key."
241 * Maps combinations of (display-form) combining key and second character
242 * to combined output character
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/frameworks/native/include/input/
H A DKeyCharacterMap.h71 /* Loads a key character map from a file. */
74 /* Loads a key character map from its string contents. */
78 /* Combines a base key character map and an overlay. */
82 /* Returns an empty key character map. */
88 /* Gets the primary character for this key as in the label physically printed on it.
92 /* Gets the Unicode character for the number or symbol generated by the key
98 /* Gets the Unicode character generated by the key and meta key modifiers.
99 * Returns 0 if no character is generated.
110 /* Gets the first matching Unicode character that can be generated by the key,
112 * Returns 0 if no matching character i
150 char16_t character; member in struct:android::KeyCharacterMap::Behavior
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/frameworks/base/core/java/com/google/android/util/
H A DAbstractMessageParser.java252 * Looks for a music track (\u266B is first character, everything else is
326 /** Determines if this is an allowable domain character. */
388 // also be a punctuation character.
401 // punctuation, or a colon, slash, question, or hash character. The
405 // character that follows it.
411 // If the next character is whitespace or punctuation (or missing),
442 // next whitespace character.
474 * - Only a single instance of a particular format character within a block
476 * other instances simply print the character itself.
497 // Keeps track of whether we've seen a character (i
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/frameworks/base/libs/androidfw/
H A DResourceTypes.cpp655 * data encoded. In that case, drop the high bit of the first character and
656 * add it together with the next character.
677 * data encoded. In that case, drop the high bit of the first character and
678 * add it together with the next character.
5156 * character. Warn them so they don't lose it.
5229 *outErrorMsg = "Bad character in \\u unicode escape sequence";

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