Searched refs:childZ (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
H A DRenderNode.cpp646 float childZ = child->properties().getZ(); local
648 if (!MathUtils::isZero(childZ) && chunk.reorderChildren) {
649 zTranslatedNodes.add(ZDrawRenderNodeOpPair(childZ, childOp));

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