Searched refs:clipRequired (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | StatefulBaseRenderer.cpp | 226 * @param clipRequired if not null, will be set to true if element intersects clip 234 bool* clipRequired, bool* roundRectClipRequired, 250 if (clipRequired) { 251 *clipRequired = !clipRect.contains(r); 232 calculateQuickRejectForScissor(float left, float top, float right, float bottom, bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const argument
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H A D | StatefulBaseRenderer.h | 124 bool* clipRequired, bool* roundRectClipRequired, bool snapOut) const;
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H A D | OpenGLRenderer.cpp | 862 bool clipRequired = false; local 864 &clipRequired, NULL, false); // safely ignore return, should never be rejected 865 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); 1529 bool clipRequired = false; local 1532 &clipRequired, &roundRectClipRequired, snapOut)) { 1536 // not quick rejected, so enable the scissor if clipRequired 1537 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); 2902 bool clipRequired = false; local 2904 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false); 2913 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired [all...] |
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